forked from mirrors/misskey
feat(frontend): EXIFフレーム機能 (#16725)
* wip
* wip
* Update ImageEffector.ts
* Update image-label-renderer.ts
* Update image-label-renderer.ts
* wip
* Update image-label-renderer.ts
* wip
* wip
* wip
* wip
* wip
* wip
* wip
* Update use-uploader.ts
* Update watermark.ts
* wip
* wu
* wip
* Update image-frame-renderer.ts
* wip
* wip
* Update image-frame-renderer.ts
* Create ImageCompositor.ts
* Update ImageCompositor.ts
* wip
* wip
* Update ImageEffector.ts
* wip
* Update use-uploader.ts
* wip
* wip
* wip
* wip
* Update fxs.ts
* wip
* wip
* wip
* Update CHANGELOG.md
* wip
* wip
* Update MkImageEffectorDialog.vue
* Update MkImageEffectorDialog.vue
* Update MkImageFrameEditorDialog.vue
* Update use-uploader.ts
* improve error handling
* Update use-uploader.ts
* 🎨
* wip
* wip
* lazy load
* lazy load
* wip
* wip
* wip
This commit is contained in:
@@ -3,18 +3,12 @@
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import QRCodeStyling from 'qr-code-styling';
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import { url, host } from '@@/js/config.js';
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import { getProxiedImageUrl } from '../media-proxy.js';
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import { initShaderProgram } from '../webgl.js';
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import { ensureSignin } from '@/i.js';
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import { FXS } from './fxs.js';
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import type { ImageCompositorFunction, ImageCompositorLayer } from '@/lib/ImageCompositor.js';
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import { ImageCompositor } from '@/lib/ImageCompositor.js';
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export type ImageEffectorRGB = [r: number, g: number, b: number];
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type ParamTypeToPrimitive = {
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[K in ImageEffectorFxParamDef['type']]: (ImageEffectorFxParamDef & { type: K })['default'];
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};
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interface CommonParamDef {
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type: string;
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label?: string;
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@@ -60,479 +54,77 @@ interface SeedParamDef extends CommonParamDef {
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default: number;
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};
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interface TextureParamDef extends CommonParamDef {
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type: 'texture';
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default: {
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type: 'text'; text: string | null;
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} | {
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type: 'url'; url: string | null;
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} | {
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type: 'qr'; data: string | null;
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} | null;
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};
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interface ColorParamDef extends CommonParamDef {
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type: 'color';
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default: ImageEffectorRGB;
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};
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type ImageEffectorFxParamDef = NumberParamDef | NumberEnumParamDef | BooleanParamDef | AlignParamDef | SeedParamDef | TextureParamDef | ColorParamDef;
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type ImageEffectorFxParamDef = NumberParamDef | NumberEnumParamDef | BooleanParamDef | AlignParamDef | SeedParamDef | ColorParamDef;
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export type ImageEffectorFxParamDefs = Record<string, ImageEffectorFxParamDef>;
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export type GetParamType<T extends ImageEffectorFxParamDef> =
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T extends NumberEnumParamDef
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? T['enum'][number]['value']
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: ParamTypeToPrimitive[T['type']];
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export type ParamsRecordTypeToDefRecord<PS extends ImageEffectorFxParamDefs> = {
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[K in keyof PS]: GetParamType<PS[K]>;
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};
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export function defineImageEffectorFx<ID extends string, PS extends ImageEffectorFxParamDefs, US extends string[]>(fx: ImageEffectorFx<ID, PS, US>) {
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return fx;
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}
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export type ImageEffectorFx<ID extends string = string, PS extends ImageEffectorFxParamDefs = ImageEffectorFxParamDefs, US extends string[] = string[]> = {
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id: ID;
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name: string;
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shader: string;
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uniforms: US;
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params: PS,
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main: (ctx: {
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gl: WebGL2RenderingContext;
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program: WebGLProgram;
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params: ParamsRecordTypeToDefRecord<PS>;
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u: Record<US[number], WebGLUniformLocation>;
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width: number;
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height: number;
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textures: Record<string, {
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texture: WebGLTexture;
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width: number;
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height: number;
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} | null>;
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}) => void;
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};
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export type ImageEffectorLayer = {
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id: string;
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fxId: string;
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params: Record<string, any>;
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[K in keyof typeof FXS]: {
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id: string;
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fxId: K;
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params: Parameters<(typeof FXS)[K]['fn']['main']>[0]['params'];
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};
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}[keyof typeof FXS];
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export type ImageEffectorUiDefinition<Fn extends ImageCompositorFunction<any> = ImageCompositorFunction> = {
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name: string;
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params: Fn extends ImageCompositorFunction<infer P> ? {
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[K in keyof P]: ImageEffectorFxParamDef;
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} : never;
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};
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function getValue<T extends keyof ParamTypeToPrimitive>(params: Record<string, any>, k: string): ParamTypeToPrimitive[T] {
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return params[k];
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}
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type ImageEffectorImageCompositor = ImageCompositor<{
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[K in keyof typeof FXS]: typeof FXS[K]['fn'];
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}>;
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export class ImageEffector<IEX extends ReadonlyArray<ImageEffectorFx<any, any, any>>> {
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private gl: WebGL2RenderingContext;
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export class ImageEffector {
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private canvas: HTMLCanvasElement | null = null;
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private renderWidth: number;
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private renderHeight: number;
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private originalImage: ImageData | ImageBitmap | HTMLImageElement | HTMLCanvasElement;
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private layers: ImageEffectorLayer[] = [];
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private originalImageTexture: WebGLTexture;
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private shaderCache: Map<string, WebGLProgram> = new Map();
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private perLayerResultTextures: Map<string, WebGLTexture> = new Map();
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private perLayerResultFrameBuffers: Map<string, WebGLFramebuffer> = new Map();
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private nopProgram: WebGLProgram;
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private fxs: [...IEX];
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private paramTextures: Map<string, { texture: WebGLTexture; width: number; height: number; }> = new Map();
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private compositor: ImageEffectorImageCompositor;
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constructor(options: {
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canvas: HTMLCanvasElement;
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renderWidth: number;
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renderHeight: number;
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image: ImageData | ImageBitmap | HTMLImageElement | HTMLCanvasElement;
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fxs: [...IEX];
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image: ImageData | ImageBitmap | HTMLImageElement | HTMLCanvasElement | null;
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}) {
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this.canvas = options.canvas;
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this.renderWidth = options.renderWidth;
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this.renderHeight = options.renderHeight;
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this.originalImage = options.image;
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this.fxs = options.fxs;
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this.canvas.width = this.renderWidth;
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this.canvas.height = this.renderHeight;
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const gl = this.canvas.getContext('webgl2', {
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preserveDrawingBuffer: false,
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alpha: true,
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premultipliedAlpha: false,
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this.compositor = new ImageCompositor({
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canvas: this.canvas,
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renderWidth: options.renderWidth,
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renderHeight: options.renderHeight,
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image: options.image,
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functions: Object.fromEntries(Object.entries(FXS).map(([fxId, fx]) => [fxId, fx.fn])),
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});
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if (gl == null) {
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throw new Error('Failed to initialize WebGL2 context');
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}
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this.gl = gl;
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gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
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const VERTICES = new Float32Array([-1, -1, -1, 1, 1, 1, -1, -1, 1, 1, 1, -1]);
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const vertexBuffer = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
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gl.bufferData(gl.ARRAY_BUFFER, VERTICES, gl.STATIC_DRAW);
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this.originalImageTexture = createTexture(gl);
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, this.originalImageTexture);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this.originalImage.width, this.originalImage.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, this.originalImage);
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gl.bindTexture(gl.TEXTURE_2D, null);
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this.nopProgram = initShaderProgram(this.gl, `#version 300 es
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in vec2 position;
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out vec2 in_uv;
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void main() {
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in_uv = (position + 1.0) / 2.0;
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gl_Position = vec4(position * vec2(1.0, -1.0), 0.0, 1.0);
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}
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`, `#version 300 es
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precision mediump float;
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in vec2 in_uv;
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uniform sampler2D u_texture;
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out vec4 out_color;
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void main() {
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out_color = texture(u_texture, in_uv);
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}
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`);
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// レジスタ番号はシェーダープログラムに属しているわけではなく、独立の存在なので、とりあえず nopProgram を使って設定する(その後は効果が持続する)
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// ref. https://qiita.com/emadurandal/items/5966c8374f03d4de3266
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const positionLocation = gl.getAttribLocation(this.nopProgram, 'position');
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gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
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gl.enableVertexAttribArray(positionLocation);
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}
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private renderLayer(layer: ImageEffectorLayer, preTexture: WebGLTexture, invert = false) {
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const gl = this.gl;
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const fx = this.fxs.find(fx => fx.id === layer.fxId);
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if (fx == null) return;
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const cachedShader = this.shaderCache.get(fx.id);
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const shaderProgram = cachedShader ?? initShaderProgram(this.gl, `#version 300 es
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in vec2 position;
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uniform bool u_invert;
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out vec2 in_uv;
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void main() {
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in_uv = (position + 1.0) / 2.0;
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gl_Position = u_invert ? vec4(position * vec2(1.0, -1.0), 0.0, 1.0) : vec4(position, 0.0, 1.0);
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}
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`, fx.shader);
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if (cachedShader == null) {
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this.shaderCache.set(fx.id, shaderProgram);
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}
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gl.useProgram(shaderProgram);
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const in_resolution = gl.getUniformLocation(shaderProgram, 'in_resolution');
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gl.uniform2fv(in_resolution, [this.renderWidth, this.renderHeight]);
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const u_invert = gl.getUniformLocation(shaderProgram, 'u_invert');
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gl.uniform1i(u_invert, invert ? 1 : 0);
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, preTexture);
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const in_texture = gl.getUniformLocation(shaderProgram, 'in_texture');
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gl.uniform1i(in_texture, 0);
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fx.main({
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gl: gl,
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program: shaderProgram,
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params: Object.fromEntries(
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Object.entries(fx.params as ImageEffectorFxParamDefs).map(([key, param]) => {
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return [key, layer.params[key] ?? param.default];
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}),
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),
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u: Object.fromEntries(fx.uniforms.map(u => [u, gl.getUniformLocation(shaderProgram, 'u_' + u)!])),
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width: this.renderWidth,
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height: this.renderHeight,
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textures: Object.fromEntries(
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Object.entries(fx.params as ImageEffectorFxParamDefs).map(([k, v]) => {
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if (v.type !== 'texture') return [k, null];
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const param = getValue<typeof v.type>(layer.params, k);
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if (param == null) return [k, null];
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const texture = this.paramTextures.get(this.getTextureKeyForParam(param)) ?? null;
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return [k, texture];
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})),
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});
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gl.drawArrays(gl.TRIANGLES, 0, 6);
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}
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public render() {
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const gl = this.gl;
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// 入力をそのまま出力
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if (this.layers.length === 0) {
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, this.originalImageTexture);
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gl.useProgram(this.nopProgram);
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gl.uniform1i(gl.getUniformLocation(this.nopProgram, 'u_texture')!, 0);
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gl.drawArrays(gl.TRIANGLES, 0, 6);
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return;
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}
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let preTexture = this.originalImageTexture;
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for (const layer of this.layers) {
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const isLast = layer === this.layers.at(-1);
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const cachedResultTexture = this.perLayerResultTextures.get(layer.id);
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const resultTexture = cachedResultTexture ?? createTexture(gl);
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if (cachedResultTexture == null) {
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this.perLayerResultTextures.set(layer.id, resultTexture);
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}
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gl.bindTexture(gl.TEXTURE_2D, resultTexture);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this.renderWidth, this.renderHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
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gl.bindTexture(gl.TEXTURE_2D, null);
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if (isLast) {
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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} else {
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const cachedResultFrameBuffer = this.perLayerResultFrameBuffers.get(layer.id);
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const resultFrameBuffer = cachedResultFrameBuffer ?? gl.createFramebuffer()!;
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if (cachedResultFrameBuffer == null) {
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this.perLayerResultFrameBuffers.set(layer.id, resultFrameBuffer);
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}
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gl.bindFramebuffer(gl.FRAMEBUFFER, resultFrameBuffer);
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gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, resultTexture, 0);
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}
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this.renderLayer(layer, preTexture, isLast);
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preTexture = resultTexture;
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}
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}
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public async setLayers(layers: ImageEffectorLayer[]) {
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this.layers = layers;
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const unused = new Set(this.paramTextures.keys());
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public async render(layers: ImageEffectorLayer[]) {
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const compositorLayers: Parameters<ImageCompositor<any>['render']>[0] = [];
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for (const layer of layers) {
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const fx = this.fxs.find(fx => fx.id === layer.fxId);
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if (fx == null) continue;
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for (const k of Object.keys(layer.params)) {
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const paramDef = fx.params[k];
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if (paramDef == null) continue;
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if (paramDef.type !== 'texture') continue;
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const v = getValue<typeof paramDef.type>(layer.params, k);
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if (v == null) continue;
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const textureKey = this.getTextureKeyForParam(v);
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unused.delete(textureKey);
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if (this.paramTextures.has(textureKey)) continue;
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if (_DEV_) console.log(`Baking texture of <${textureKey}>...`);
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const texture =
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v.type === 'text' ? await createTextureFromText(this.gl, v.text) :
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v.type === 'url' ? await createTextureFromUrl(this.gl, v.url) :
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v.type === 'qr' ? await createTextureFromQr(this.gl, { data: v.data }) :
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null;
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if (texture == null) continue;
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this.paramTextures.set(textureKey, texture);
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}
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compositorLayers.push({
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id: layer.id,
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functionId: layer.fxId,
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params: layer.params,
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});
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}
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for (const k of unused) {
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if (_DEV_) console.log(`Dispose unused texture <${k}>...`);
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this.gl.deleteTexture(this.paramTextures.get(k)!.texture);
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this.paramTextures.delete(k);
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}
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this.render();
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this.compositor.render(compositorLayers as Parameters<ImageEffectorImageCompositor['render']>[0]);
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}
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public changeResolution(width: number, height: number) {
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this.renderWidth = width;
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this.renderHeight = height;
|
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if (this.canvas) {
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this.canvas.width = this.renderWidth;
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this.canvas.height = this.renderHeight;
|
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}
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this.gl.viewport(0, 0, this.renderWidth, this.renderHeight);
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}
|
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|
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private getTextureKeyForParam(v: ParamTypeToPrimitive['texture']) {
|
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if (v == null) return '';
|
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return (
|
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v.type === 'text' ? `text:${v.text}` :
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v.type === 'url' ? `url:${v.url}` :
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v.type === 'qr' ? `qr:${v.data}` :
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''
|
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);
|
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this.compositor.changeResolution(width, height);
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}
|
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|
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/*
|
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* disposeCanvas = true だとloseContextを呼ぶため、コンストラクタで渡されたcanvasも再利用不可になるので注意
|
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*/
|
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public destroy(disposeCanvas = true) {
|
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this.gl.deleteProgram(this.nopProgram);
|
||||
|
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for (const shader of this.shaderCache.values()) {
|
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this.gl.deleteProgram(shader);
|
||||
}
|
||||
this.shaderCache.clear();
|
||||
|
||||
for (const texture of this.perLayerResultTextures.values()) {
|
||||
this.gl.deleteTexture(texture);
|
||||
}
|
||||
this.perLayerResultTextures.clear();
|
||||
|
||||
for (const framebuffer of this.perLayerResultFrameBuffers.values()) {
|
||||
this.gl.deleteFramebuffer(framebuffer);
|
||||
}
|
||||
this.perLayerResultFrameBuffers.clear();
|
||||
|
||||
for (const texture of this.paramTextures.values()) {
|
||||
this.gl.deleteTexture(texture.texture);
|
||||
}
|
||||
this.paramTextures.clear();
|
||||
|
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this.gl.deleteTexture(this.originalImageTexture);
|
||||
|
||||
if (disposeCanvas) {
|
||||
const loseContextExt = this.gl.getExtension('WEBGL_lose_context');
|
||||
if (loseContextExt) loseContextExt.loseContext();
|
||||
}
|
||||
this.compositor.destroy(disposeCanvas);
|
||||
}
|
||||
}
|
||||
|
||||
function createTexture(gl: WebGL2RenderingContext): WebGLTexture {
|
||||
const texture = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.MIRRORED_REPEAT);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.MIRRORED_REPEAT);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
return texture;
|
||||
}
|
||||
|
||||
async function createTextureFromUrl(gl: WebGL2RenderingContext, imageUrl: string | null): Promise<{ texture: WebGLTexture, width: number, height: number } | null> {
|
||||
if (imageUrl == null || imageUrl.trim() === '') return null;
|
||||
|
||||
const image = await new Promise<HTMLImageElement>((resolve, reject) => {
|
||||
const img = new Image();
|
||||
img.onload = () => resolve(img);
|
||||
img.onerror = reject;
|
||||
img.src = getProxiedImageUrl(imageUrl); // CORS対策
|
||||
}).catch(() => null);
|
||||
|
||||
if (image == null) return null;
|
||||
|
||||
const texture = createTexture(gl);
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, image.width, image.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, image);
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
|
||||
return {
|
||||
texture,
|
||||
width: image.width,
|
||||
height: image.height,
|
||||
};
|
||||
}
|
||||
|
||||
async function createTextureFromText(gl: WebGL2RenderingContext, text: string | null, resolution = 2048): Promise<{ texture: WebGLTexture, width: number, height: number } | null> {
|
||||
if (text == null || text.trim() === '') return null;
|
||||
|
||||
const ctx = window.document.createElement('canvas').getContext('2d')!;
|
||||
ctx.canvas.width = resolution;
|
||||
ctx.canvas.height = resolution / 4;
|
||||
const fontSize = resolution / 32;
|
||||
const margin = fontSize / 2;
|
||||
ctx.shadowColor = '#000000';
|
||||
ctx.shadowBlur = fontSize / 4;
|
||||
|
||||
//ctx.fillStyle = '#00ff00';
|
||||
//ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
|
||||
ctx.fillStyle = '#ffffff';
|
||||
ctx.font = `bold ${fontSize}px sans-serif`;
|
||||
ctx.textBaseline = 'middle';
|
||||
|
||||
ctx.fillText(text, margin, ctx.canvas.height / 2);
|
||||
|
||||
const textMetrics = ctx.measureText(text);
|
||||
const cropWidth = (Math.ceil(textMetrics.actualBoundingBoxRight + textMetrics.actualBoundingBoxLeft) + margin + margin);
|
||||
const cropHeight = (Math.ceil(textMetrics.actualBoundingBoxAscent + textMetrics.actualBoundingBoxDescent) + margin + margin);
|
||||
const data = ctx.getImageData(0, (ctx.canvas.height / 2) - (cropHeight / 2), ctx.canvas.width, ctx.canvas.height);
|
||||
|
||||
const texture = createTexture(gl);
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, cropWidth, cropHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
|
||||
const info = {
|
||||
texture: texture,
|
||||
width: cropWidth,
|
||||
height: cropHeight,
|
||||
};
|
||||
|
||||
ctx.canvas.remove();
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
async function createTextureFromQr(gl: WebGL2RenderingContext, options: { data: string | null }, resolution = 512): Promise<{ texture: WebGLTexture, width: number, height: number } | null> {
|
||||
const $i = ensureSignin();
|
||||
|
||||
const qrCodeInstance = new QRCodeStyling({
|
||||
width: resolution,
|
||||
height: resolution,
|
||||
margin: 42,
|
||||
type: 'canvas',
|
||||
data: options.data == null || options.data === '' ? `${url}/users/${$i.id}` : options.data,
|
||||
image: $i.avatarUrl,
|
||||
qrOptions: {
|
||||
typeNumber: 0,
|
||||
mode: 'Byte',
|
||||
errorCorrectionLevel: 'H',
|
||||
},
|
||||
imageOptions: {
|
||||
hideBackgroundDots: true,
|
||||
imageSize: 0.3,
|
||||
margin: 16,
|
||||
crossOrigin: 'anonymous',
|
||||
},
|
||||
dotsOptions: {
|
||||
type: 'dots',
|
||||
},
|
||||
cornersDotOptions: {
|
||||
type: 'dot',
|
||||
},
|
||||
cornersSquareOptions: {
|
||||
type: 'extra-rounded',
|
||||
},
|
||||
});
|
||||
|
||||
const blob = await qrCodeInstance.getRawData('png') as Blob | null;
|
||||
if (blob == null) return null;
|
||||
|
||||
const image = await window.createImageBitmap(blob);
|
||||
|
||||
const texture = createTexture(gl);
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, resolution, resolution, 0, gl.RGBA, gl.UNSIGNED_BYTE, image);
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
|
||||
return {
|
||||
texture,
|
||||
width: resolution,
|
||||
height: resolution,
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user