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* wip
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* Update ImageEffector.ts
* Update image-label-renderer.ts
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* Update use-uploader.ts
* Update watermark.ts
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* wu
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* Update image-frame-renderer.ts
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* Update image-frame-renderer.ts
* Create ImageCompositor.ts
* Update ImageCompositor.ts
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* Update ImageEffector.ts
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* Update use-uploader.ts
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* Update fxs.ts
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* Update CHANGELOG.md
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* Update MkImageEffectorDialog.vue
* Update MkImageEffectorDialog.vue
* Update MkImageFrameEditorDialog.vue
* Update use-uploader.ts
* improve error handling
* Update use-uploader.ts
* 🎨
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27 lines
476 B
GLSL
27 lines
476 B
GLSL
#version 300 es
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precision mediump float;
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in vec2 in_uv;
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uniform sampler2D in_texture;
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uniform vec2 in_resolution;
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uniform int u_h;
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uniform int u_v;
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out vec4 out_color;
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void main() {
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vec2 uv = in_uv;
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if (u_h == -1 && in_uv.x > 0.5) {
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uv.x = 1.0 - uv.x;
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}
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if (u_h == 1 && in_uv.x < 0.5) {
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uv.x = 1.0 - uv.x;
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}
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if (u_v == -1 && in_uv.y > 0.5) {
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uv.y = 1.0 - uv.y;
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}
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if (u_v == 1 && in_uv.y < 0.5) {
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uv.y = 1.0 - uv.y;
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}
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out_color = texture(in_texture, uv);
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}
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