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* wip
* wip
* Update ImageEffector.ts
* Update image-label-renderer.ts
* Update image-label-renderer.ts
* wip
* Update image-label-renderer.ts
* wip
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* wip
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* wip
* Update use-uploader.ts
* Update watermark.ts
* wip
* wu
* wip
* Update image-frame-renderer.ts
* wip
* wip
* Update image-frame-renderer.ts
* Create ImageCompositor.ts
* Update ImageCompositor.ts
* wip
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* Update ImageEffector.ts
* wip
* Update use-uploader.ts
* wip
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* wip
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* Update fxs.ts
* wip
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* Update CHANGELOG.md
* wip
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* Update MkImageEffectorDialog.vue
* Update MkImageEffectorDialog.vue
* Update MkImageFrameEditorDialog.vue
* Update use-uploader.ts
* improve error handling
* Update use-uploader.ts
* 🎨
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96 lines
2.4 KiB
TypeScript
96 lines
2.4 KiB
TypeScript
/*
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* SPDX-FileCopyrightText: syuilo and misskey-project
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import seedrandom from 'seedrandom';
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import shader from './blockNoise.glsl';
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import type { ImageEffectorUiDefinition } from '../image-effector/ImageEffector.js';
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import { defineImageCompositorFunction } from '@/lib/ImageCompositor.js';
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import { i18n } from '@/i18n.js';
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export const fn = defineImageCompositorFunction<{
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amount: number;
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strength: number;
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width: number;
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height: number;
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channelShift: number;
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seed: number;
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}>({
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shader,
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main: ({ gl, program, u, params }) => {
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gl.uniform1i(u.amount, params.amount);
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gl.uniform1f(u.channelShift, params.channelShift);
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const margin = 0;
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const rnd = seedrandom(params.seed.toString());
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for (let i = 0; i < params.amount; i++) {
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const o = gl.getUniformLocation(program, `u_shiftOrigins[${i.toString()}]`);
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gl.uniform2f(o, (rnd() * (1 + (margin * 2))) - margin, (rnd() * (1 + (margin * 2))) - margin);
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const s = gl.getUniformLocation(program, `u_shiftStrengths[${i.toString()}]`);
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gl.uniform1f(s, (1 - (rnd() * 2)) * params.strength);
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const sizes = gl.getUniformLocation(program, `u_shiftSizes[${i.toString()}]`);
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gl.uniform2f(sizes, params.width, params.height);
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}
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},
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});
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export const uiDefinition = {
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name: i18n.ts._imageEffector._fxs.glitch + ': ' + i18n.ts._imageEffector._fxs.blockNoise,
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params: {
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amount: {
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label: i18n.ts._imageEffector._fxProps.amount,
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type: 'number',
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default: 50,
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min: 1,
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max: 100,
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step: 1,
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},
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strength: {
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label: i18n.ts._imageEffector._fxProps.strength,
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type: 'number',
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default: 0.05,
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min: -1,
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max: 1,
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step: 0.01,
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toViewValue: v => Math.round(v * 100) + '%',
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},
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width: {
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label: i18n.ts.width,
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type: 'number',
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default: 0.05,
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min: 0.01,
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max: 1,
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step: 0.01,
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toViewValue: v => Math.round(v * 100) + '%',
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},
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height: {
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label: i18n.ts.height,
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type: 'number',
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default: 0.01,
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min: 0.01,
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max: 1,
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step: 0.01,
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toViewValue: v => Math.round(v * 100) + '%',
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},
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channelShift: {
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label: i18n.ts._imageEffector._fxProps.glitchChannelShift,
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type: 'number',
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default: 0,
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min: 0,
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max: 10,
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step: 0.01,
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toViewValue: v => Math.round(v * 100) + '%',
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},
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seed: {
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label: i18n.ts._imageEffector._fxProps.seed,
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type: 'seed',
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default: 100,
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},
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},
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} satisfies ImageEffectorUiDefinition<typeof fn>;
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