1
0
mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-21 04:05:28 +02:00
Files
misskey/packages/frontend/src/utility/room/objects/woodRingFloorLamp.ts
2026-04-07 17:02:38 +09:00

107 lines
2.6 KiB
TypeScript

/*
* SPDX-FileCopyrightText: syuilo and misskey-project
* SPDX-License-Identifier: AGPL-3.0-only
*/
import * as BABYLON from '@babylonjs/core';
import { defineObject } from '../engine.js';
export const woodRingFloorLamp = defineObject({
id: 'woodRingFloorLamp',
name: 'Wood Ring Floor Lamp',
options: {
schema: {
shadeColor: {
type: 'color',
label: 'Shade color',
},
bodyColor: {
type: 'color',
label: 'Body color',
},
lightColor: {
type: 'color',
label: 'Light color',
},
lightBrightness: {
type: 'range',
label: 'Light brightness',
min: 0,
max: 1,
step: 0.01,
},
},
default: {
shadeColor: [0.21, 0.04, 0],
bodyColor: [0.05, 0.05, 0.05],
lightColor: [1, 0.5, 0.2],
lightBrightness: 0.5,
},
},
placement: 'floor',
createInstance: ({ room, scene, options, model }) => {
const shadeMaterial = model.findMaterial('__X_SHADE__');
const applyShadeColor = () => {
const [r, g, b] = options.shadeColor;
shadeMaterial.albedoColor = new BABYLON.Color3(r, g, b);
};
applyShadeColor();
const bodyMaterial = model.findMaterial('__X_BODY__');
const applyBodyColor = () => {
const [r, g, b] = options.bodyColor;
bodyMaterial.albedoColor = new BABYLON.Color3(r, g, b);
};
applyBodyColor();
const lamps = model.findMeshes('__X_LAMP__');
const lights: BABYLON.SpotLight[] = [];
for (const lamp of lamps) {
const light = new BABYLON.SpotLight('', new BABYLON.Vector3(0/*cm*/, 0/*cm*/, 0), new BABYLON.Vector3(0, -1, 0), Math.PI / 1, 2, scene, room?.lightContainer != null);
light.parent = lamp;
if (room?.lightContainer != null) room.lightContainer.addLight(light);
lights.push(light);
}
const applyLightColor = () => {
const [r, g, b] = options.lightColor;
for (const light of lights) {
light.diffuse = new BABYLON.Color3(r, g, b);
}
for (const lamp of lamps) {
const emissive = lamp.material as BABYLON.PBRMaterial;
emissive.emissiveColor = new BABYLON.Color3(r, g, b);
}
};
applyLightColor();
const applyLightBrightness = () => {
for (const light of lights) {
light.intensity = 10000 * options.lightBrightness;
light.range = 200/*cm*/ * options.lightBrightness;
}
for (const lamp of lamps) {
const emissive = lamp.material as BABYLON.PBRMaterial;
emissive.emissiveIntensity = options.lightBrightness * 10;
}
};
applyLightBrightness();
return {
onOptionsUpdated: ([k, v]) => {
applyShadeColor();
applyBodyColor();
applyLightColor();
applyLightBrightness();
},
interactions: {},
};
},
});