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https://github.com/misskey-dev/misskey.git
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76 lines
2.6 KiB
TypeScript
76 lines
2.6 KiB
TypeScript
/*
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* SPDX-FileCopyrightText: syuilo and misskey-project
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import * as BABYLON from '@babylonjs/core';
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import { defineObject } from '../object.js';
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import { cm, WORLD_SCALE } from '../../utility.js';
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export const lavaLamp = defineObject({
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id: 'lavaLamp',
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name: 'Lava Lamp',
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options: {
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schema: {},
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default: {},
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},
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placement: 'top',
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hasCollisions: false,
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createInstance: ({ room, scene, root }) => {
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return {
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onInited: () => {
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const light = new BABYLON.PointLight('lavaLampLight', new BABYLON.Vector3(0, cm(11), 0), scene, room?.lightContainer != null);
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light.parent = root;
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light.diffuse = new BABYLON.Color3(1.0, 0.5, 0.2);
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light.intensity = 0.03 * WORLD_SCALE * WORLD_SCALE;
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light.range = cm(100);
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if (room?.lightContainer != null) room.lightContainer.addLight(light);
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const sphere = BABYLON.MeshBuilder.CreateSphere('lavaLampLightSphere', { diameter: cm(4) }, scene);
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sphere.parent = root;
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sphere.position = new BABYLON.Vector3(0, cm(15), 0);
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const mat = new BABYLON.StandardMaterial('lavaLampLightMat', scene);
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mat.emissiveColor = new BABYLON.Color3(1.0, 0.5, 0.2);
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mat.alpha = 0.5;
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//mat.disableLighting = true;
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sphere.material = mat;
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const anim = new BABYLON.Animation('lavaLampLightAnim', 'position.y', 60, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
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anim.setKeys([
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{ frame: 0, value: cm(11) },
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{ frame: 500, value: cm(38) },
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]);
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sphere.animations = [anim];
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scene.beginAnimation(sphere, 0, 500, true);
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const emitter = new BABYLON.TransformNode('emitter', scene);
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emitter.parent = root;
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emitter.position = new BABYLON.Vector3(0, cm(10), 0);
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const ps = new BABYLON.ParticleSystem('', 32, scene);
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ps.particleTexture = new BABYLON.Texture('/client-assets/room/objects/lava-lamp/bubble.png');
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ps.emitter = emitter;
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ps.isLocal = true;
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ps.minEmitBox = new BABYLON.Vector3(cm(-1), 0, cm(-1));
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ps.maxEmitBox = new BABYLON.Vector3(cm(1), 0, cm(1));
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ps.minEmitPower = cm(2);
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ps.maxEmitPower = cm(3);
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ps.minLifeTime = 10;
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ps.maxLifeTime = 10;
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ps.minSize = cm(0.5);
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ps.maxSize = cm(1.25);
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ps.direction1 = new BABYLON.Vector3(0, 1, 0);
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ps.direction2 = new BABYLON.Vector3(0, 1, 0);
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ps.emitRate = 1;
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ps.blendMode = BABYLON.ParticleSystem.BLENDMODE_ADD;
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ps.color1 = new BABYLON.Color4(1, 1, 1, 1);
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ps.color2 = new BABYLON.Color4(1, 1, 1, 0.75);
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ps.colorDead = new BABYLON.Color4(1, 1, 1, 0);
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ps.preWarmCycles = Math.random() * 1000;
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ps.start();
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},
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interactions: {},
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};
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},
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});
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