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misskey/packages/frontend/src/utility/room/utility.ts
syuilo c5eaf0f7af wip
2026-02-22 09:08:50 +09:00

334 lines
9.0 KiB
TypeScript

/*
* SPDX-FileCopyrightText: syuilo and misskey-project
* SPDX-License-Identifier: AGPL-3.0-only
*/
import * as BABYLON from '@babylonjs/core';
import type { RoomEngine } from './engine.js';
export function yuge(room: RoomEngine, mesh: BABYLON.Mesh, offset: BABYLON.Vector3) {
const emitter = new BABYLON.TransformNode('emitter', room.scene);
emitter.parent = mesh;
emitter.position = offset;
const ps = new BABYLON.ParticleSystem('steamParticleSystem', 8, room.scene);
ps.particleTexture = new BABYLON.Texture('/client-assets/room/steam.png');
ps.emitter = emitter;
ps.minEmitBox = new BABYLON.Vector3(-1/*cm*/, 0, -1/*cm*/);
ps.maxEmitBox = new BABYLON.Vector3(1/*cm*/, 0, 1/*cm*/);
ps.minEmitPower = 10;
ps.maxEmitPower = 12;
ps.minLifeTime = 2;
ps.maxLifeTime = 3;
ps.addSizeGradient(0, 10/*cm*/, 12/*cm*/);
ps.addSizeGradient(1, 18/*cm*/, 20/*cm*/);
ps.direction1 = new BABYLON.Vector3(-0.3, 1, 0.3);
ps.direction2 = new BABYLON.Vector3(0.3, 1, -0.3);
ps.emitRate = 0.5;
ps.blendMode = BABYLON.ParticleSystem.BLENDMODE_ADD;
ps.color1 = new BABYLON.Color4(1, 1, 1, 0.3);
ps.color2 = new BABYLON.Color4(1, 1, 1, 0.2);
ps.colorDead = new BABYLON.Color4(1, 1, 1, 0);
ps.preWarmCycles = Math.random() * 1000;
ps.start();
}
const _assumedFramesPerSecond = 60;
export class HorizontalCameraKeyboardMoveInput extends BABYLON.BaseCameraPointersInput {
public camera: BABYLON.FreeCamera;
private engine: BABYLON.AbstractEngine;
private scene: BABYLON.Scene;
moveSpeed = 6 / _assumedFramesPerSecond;
preShift = false;
codes = [];
codesUp = ['KeyW'];
codesDown = ['KeyS'];
codesLeft = ['KeyA'];
codesRight = ['KeyD'];
onCanvasBlurObserver = null;
onKeyboardObserver = null;
public canMove = true;
constructor(camera: BABYLON.UniversalCamera) {
super();
this.camera = camera;
this.scene = this.camera.getScene();
this.engine = this.scene.getEngine();
}
attachControl() {
if (this.onCanvasBlurObserver) {
return;
}
this.onCanvasBlurObserver = this.engine.onCanvasBlurObservable.add(() => {
this.codes = [];
});
this.onKeyboardObserver = this.scene.onKeyboardObservable.add(({ event, type }) => {
const { code, shiftKey } = event;
this.preShift = shiftKey;
if (type === BABYLON.KeyboardEventTypes.KEYDOWN) {
if (this.codesUp.indexOf(code) >= 0 ||
this.codesDown.indexOf(code) >= 0 ||
this.codesLeft.indexOf(code) >= 0 ||
this.codesRight.indexOf(code) >= 0) {
const index = this.codes.findIndex(v => v.code === code);
if (index < 0) { // 存在しなかったら追加する
this.codes.push({ code });
}
event.preventDefault();
(event as KeyboardEvent).stopPropagation();
}
} else {
if (this.codesUp.indexOf(code) >= 0 ||
this.codesDown.indexOf(code) >= 0 ||
this.codesLeft.indexOf(code) >= 0 ||
this.codesRight.indexOf(code) >= 0) {
const index = this.codes.findIndex(v => v.code === code);
if (index >= 0) { // 存在したら削除する
this.codes.splice(index, 1);
}
event.preventDefault();
(event as KeyboardEvent).stopPropagation();
}
}
});
}
detachControl() {
this.codes = [];
if (this.onKeyboardObserver) this.scene.onKeyboardObservable.remove(this.onKeyboardObserver);
if (this.onCanvasBlurObserver) this.engine.onCanvasBlurObservable.remove(this.onCanvasBlurObserver);
this.onKeyboardObserver = null;
this.onCanvasBlurObserver = null;
}
checkInputs() {
if (!this.onKeyboardObserver) {
return;
}
for (let index = 0; index < this.codes.length; index++) {
const { code } = this.codes[index];
const local = new BABYLON.Vector3();
if (this.codesLeft.indexOf(code) >= 0) {
local.x += -1;
} else if (this.codesUp.indexOf(code) >= 0) {
local.z += this.scene.useRightHandedSystem ? -1 : 1;
} else if (this.codesRight.indexOf(code) >= 0) {
local.x += 1;
} else if (this.codesDown.indexOf(code) >= 0) {
local.z += this.scene.useRightHandedSystem ? 1 : -1;
}
if (local.length() === 0) {
continue;
}
const dir = this.camera.getDirection(local.normalize());
dir.y = 0;
dir.normalize();
const rate = this.preShift ? 3 : 1;
const move = dir.scale(this.moveSpeed * rate);
if (this.canMove) {
this.camera.cameraDirection.addInPlace(move);
}
}
}
getClassName() {
return 'HorizontalCameraKeyboardMoveInput';
}
getSimpleName() {
return 'horizontalkeyboard';
}
}
const nanasegNumberMap = [
['a', 'b', 'c', 'd', 'e', 'f'], // 0
['b', 'c'], // 1
['a', 'b', 'd', 'e', 'g'], // 2
['a', 'b', 'c', 'd', 'g'], // 3
['b', 'c', 'f', 'g'], // 4
['a', 'c', 'd', 'f', 'g'], // 5
['a', 'c', 'd', 'e', 'f', 'g'], // 6
['a', 'b', 'c'], // 7
['a', 'b', 'c', 'd', 'e', 'f', 'g'], // 8
['a', 'b', 'c', 'd', 'f', 'g'], // 9
];
export function get7segMeshesOfCurrentTime(meshes: {
'1a'?: BABYLON.AbstractMesh;
'1b'?: BABYLON.AbstractMesh;
'1c'?: BABYLON.AbstractMesh;
'1d'?: BABYLON.AbstractMesh;
'1e'?: BABYLON.AbstractMesh;
'1f'?: BABYLON.AbstractMesh;
'1g'?: BABYLON.AbstractMesh;
'2a'?: BABYLON.AbstractMesh;
'2b'?: BABYLON.AbstractMesh;
'2c'?: BABYLON.AbstractMesh;
'2d'?: BABYLON.AbstractMesh;
'2e'?: BABYLON.AbstractMesh;
'2f'?: BABYLON.AbstractMesh;
'2g'?: BABYLON.AbstractMesh;
'3a'?: BABYLON.AbstractMesh;
'3b'?: BABYLON.AbstractMesh;
'3c'?: BABYLON.AbstractMesh;
'3d'?: BABYLON.AbstractMesh;
'3e'?: BABYLON.AbstractMesh;
'3f'?: BABYLON.AbstractMesh;
'3g'?: BABYLON.AbstractMesh;
'4a'?: BABYLON.AbstractMesh;
'4b'?: BABYLON.AbstractMesh;
'4c'?: BABYLON.AbstractMesh;
'4d'?: BABYLON.AbstractMesh;
'4e'?: BABYLON.AbstractMesh;
'4f'?: BABYLON.AbstractMesh;
'4g'?: BABYLON.AbstractMesh;
}) {
const now = new Date();
const h = now.getHours();
const m = now.getMinutes();
const chars = [Math.floor(h / 10), h % 10, Math.floor(m / 10), m % 10];
const result: BABYLON.AbstractMesh[] = [];
for (let i = 0; i < chars.length; i++) {
const char = chars[i];
const segs = nanasegNumberMap[char];
for (const seg of segs) {
const mesh = meshes[`${i + 1}${seg}`];
if (mesh) {
result.push(mesh);
}
}
}
return result;
}
export function createOverridedStates<T extends Record<string, (() => any)>>(stateDefs: T): { [K in keyof T]: ReturnType<T[K]>; } & { $reset: () => void } {
const overridedStates = {} as { [K in keyof T]: ReturnType<T[K]>; };
const result = {} as { [K in keyof T]: ReturnType<T[K]>; } & { $reset: () => void };
for (const k in stateDefs) {
Object.defineProperty(result, k, {
get() {
return overridedStates[k] ?? stateDefs[k]();
},
set(value) {
overridedStates[k] = value;
},
enumerable: true,
});
}
result.$reset = () => {
for (const k in stateDefs) {
overridedStates[k] = stateDefs[k]();
}
};
return result;
}
const TV_PROGRAMS = {
shopping: {
textureColumns: 8,
textureRows: 8,
timeline: [
[0, 500],
[1, 500],
[0, 500],
[1, 500],
[0, 500],
[1, 500],
[2, 500],
[3, 500],
[2, 500],
[3, 500],
[4, 500],
[5, 500],
[4, 500],
[5, 500],
[6, 500],
[7, 500],
[8, 500],
[9, 500],
[8, 500],
[9, 500],
[2, 500],
[3, 500],
[2, 500],
[3, 500],
],
},
} satisfies Record<string, {
textureColumns: number;
textureRows: number;
timeline: [index: number, duration: number][];
}>;
let tvScreenMaterial: BABYLON.StandardMaterial | null = null;
export function initTv(room: RoomEngine, screenMesh: BABYLON.Mesh) {
const tvProgramId = 'shopping';
const tvProgram = TV_PROGRAMS[tvProgramId];
if (tvScreenMaterial == null) {
tvScreenMaterial = new BABYLON.StandardMaterial('tvScreenMaterial', room.scene);
tvScreenMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0);
tvScreenMaterial.ambientColor = new BABYLON.Color3(0, 0, 0);
tvScreenMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
tvScreenMaterial.emissiveTexture = new BABYLON.Texture(`/client-assets/room/tv/${tvProgramId}/${tvProgramId}.png`, room.scene, false, false);
tvScreenMaterial.emissiveTexture.level = 0.5;
tvScreenMaterial.emissiveColor = new BABYLON.Color3(0.4, 0.4, 0.4);
tvScreenMaterial.freeze();
}
const applyTvTexture = (tlIndex: number) => {
const [index, duration] = tvProgram.timeline[tlIndex];
screenMesh.material = tvScreenMaterial;
const aspect = 16 / 9;
const x = index % tvProgram.textureColumns;
const y = Math.floor(index / tvProgram.textureColumns);
const ax = x / tvProgram.textureColumns;
const ay = y / tvProgram.textureRows / aspect;
const bx = (x + 1) / tvProgram.textureColumns;
const by = ay;
const cx = ax;
const cy = (y + 1) / tvProgram.textureRows / aspect;
const dx = bx;
const dy = cy;
const uvs = screenMesh.getVerticesData(BABYLON.VertexBuffer.UVKind);
uvs[0] = dx;
uvs[1] = dy;
uvs[2] = bx;
uvs[3] = by;
uvs[4] = cx;
uvs[5] = cy;
uvs[6] = ax;
uvs[7] = ay;
screenMesh.updateVerticesData(BABYLON.VertexBuffer.UVKind, uvs);
const timeoutId = window.setTimeout(() => {
room.timeoutIds = room.timeoutIds.filter(id => id !== timeoutId);
applyTvTexture((tlIndex + 1) % tvProgram.timeline.length);
}, duration);
room.timeoutIds.push(timeoutId);
};
applyTvTexture(0);
}