1
0
mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-24 03:24:18 +02:00
Files
misskey/packages/frontend/src/world/room/objects/lavaLamp.ts
syuilo 015e6d1c81 wip
2026-05-04 09:14:58 +09:00

160 lines
5.0 KiB
TypeScript

/*
* SPDX-FileCopyrightText: syuilo and misskey-project
* SPDX-License-Identifier: AGPL-3.0-only
*/
import * as BABYLON from '@babylonjs/core';
import { defineObject } from '../object.js';
import { cm, WORLD_SCALE } from '../../utility.js';
import { getLightRangeFactorByGraphicsQuality } from '../utility.js';
export const lavaLamp = defineObject({
id: 'lavaLamp',
name: 'Lava Lamp',
options: {
schema: {
bodyColor: {
type: 'color',
label: 'Body color',
},
glassColor: {
type: 'color',
label: 'Glass color',
},
lightColor: {
type: 'color',
label: 'Light color',
},
lavaColor: {
type: 'color',
label: 'Lava color',
},
},
default: {
bodyColor: [0.8, 0.8, 0.8],
glassColor: [0.8, 0, 0.1],
lightColor: [1, 0.175, 0.175],
lavaColor: [1, 0.5, 0.2],
},
},
placement: 'top',
hasCollisions: false,
canPreMeshesMerging: true,
createInstance: ({ options, room, scene, root, model, graphicsQuality }) => {
const bodyMaterial = model.findMaterial('__X_BODY__');
const glassMaterial = model.findMaterial('__X_GLASS__');
const lightMaterial = model.findMaterial('__X_LIGHT__');
const applyBodyColor = () => {
const [r, g, b] = options.bodyColor;
bodyMaterial.albedoColor = new BABYLON.Color3(r, g, b);
};
applyBodyColor();
const applyGlassColor = () => {
const [r, g, b] = options.glassColor;
glassMaterial.albedoColor = new BABYLON.Color3(r, g, b);
};
applyGlassColor();
const light = new BABYLON.PointLight('lavaLampLight', new BABYLON.Vector3(0, cm(11), 0), scene, room?.lightContainer != null);
light.parent = root;
light.intensity = 0.03 * WORLD_SCALE * WORLD_SCALE;
light.range = cm(50) * getLightRangeFactorByGraphicsQuality(graphicsQuality);
light.radius = cm(5);
if (room?.lightContainer != null) room.lightContainer.addLight(light);
const applyLightColor = () => {
const [r, g, b] = options.lightColor;
lightMaterial.emissiveColor = new BABYLON.Color3(r, g, b);
light.diffuse = new BABYLON.Color3(r, g, b);
};
applyLightColor();
const lavaMat = new BABYLON.PBRMaterial('lavaLampLightMat', scene);
lavaMat.disableLighting = true;
const sphere = BABYLON.MeshBuilder.CreateSphere('lavaLampLightSphere', { diameter: cm(4) }, scene);
sphere.parent = root;
sphere.position = new BABYLON.Vector3(0, cm(15), 0);
sphere.material = lavaMat;
const sphere2 = BABYLON.MeshBuilder.CreateSphere('lavaLampLightSphere2', { diameter: cm(3) }, scene);
sphere2.parent = root;
sphere2.position = new BABYLON.Vector3(0, cm(15), 0);
sphere2.material = lavaMat;
const sphere3 = BABYLON.MeshBuilder.CreateSphere('lavaLampLightSphere3', { diameter: cm(2) }, scene);
sphere3.parent = root;
sphere3.position = new BABYLON.Vector3(0, cm(15), 0);
sphere3.material = lavaMat;
const applyLavaColor = () => {
const [r, g, b] = options.lavaColor;
lavaMat.emissiveColor = new BABYLON.Color3(r, g, b);
};
applyLavaColor();
let animationObserver: BABYLON.Observer<BABYLON.Scene>;
return {
onInited: () => {
const anim = new BABYLON.Animation('lavaLampLightAnim', 'position.y', 60, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
anim.setKeys([
{ frame: 0, value: cm(11) },
{ frame: 800, value: cm(38) },
]);
sphere.animations = [anim];
scene.beginAnimation(sphere, 0, 800, true);
sphere2.animations = [anim];
scene.beginAnimation(sphere2, 0, 800, true, 0.65);
sphere3.animations = [anim];
scene.beginAnimation(sphere3, 0, 800, true, 0.6);
animationObserver = scene.onAfterAnimationsObservable.add(() => {
room?.sr.updateMesh([sphere, sphere2, sphere3], false);
});
const emitter = new BABYLON.TransformNode('emitter', scene);
emitter.parent = root;
emitter.position = new BABYLON.Vector3(0, cm(10), 0);
const ps = new BABYLON.ParticleSystem('', 32, scene);
ps.particleTexture = new BABYLON.Texture('/client-assets/room/objects/lava-lamp/bubble.png');
ps.emitter = emitter;
ps.isLocal = true;
ps.minEmitBox = new BABYLON.Vector3(cm(-1), 0, cm(-1));
ps.maxEmitBox = new BABYLON.Vector3(cm(1), 0, cm(1));
ps.minEmitPower = cm(1);
ps.maxEmitPower = cm(2.5);
ps.minLifeTime = 12;
ps.maxLifeTime = 12;
ps.minSize = cm(0.25);
ps.maxSize = cm(1.25);
ps.direction1 = new BABYLON.Vector3(0, 1, 0);
ps.direction2 = new BABYLON.Vector3(0, 1, 0);
ps.emitRate = 1;
ps.blendMode = BABYLON.ParticleSystem.BLENDMODE_ADD;
ps.color1 = new BABYLON.Color4(1, 1, 1, 1);
ps.color2 = new BABYLON.Color4(1, 1, 1, 0.75);
ps.colorDead = new BABYLON.Color4(1, 1, 1, 0);
ps.preWarmCycles = 100;
ps.start();
},
interactions: {},
onOptionsUpdated: ([k, v]) => {
switch (k) {
case 'bodyColor': applyBodyColor(); break;
case 'glassColor': applyGlassColor(); break;
case 'lightColor': applyLightColor(); break;
case 'lavaColor': applyLavaColor(); break;
}
},
dispose: () => {
if (animationObserver != null) {
scene.onAfterAnimationsObservable.remove(animationObserver);
}
},
};
},
});