/* * SPDX-FileCopyrightText: syuilo and misskey-project * SPDX-License-Identifier: AGPL-3.0-only */ import * as BABYLON from '@babylonjs/core'; import { defineObject } from '../engine.js'; import { cm } from '../utility.js'; export const aquarium = defineObject({ id: 'aquarium', name: 'Aquarium', options: { schema: {}, default: {}, }, placement: 'top', hasCollisions: false, createInstance: ({ scene, root }) => { return { onInited: () => { const noiseTexture = new BABYLON.NoiseProceduralTexture('perlin', 256, scene); noiseTexture.animationSpeedFactor = 70; noiseTexture.persistence = 10; noiseTexture.brightness = 0.5; noiseTexture.octaves = 5; const emitter = new BABYLON.TransformNode('emitter', scene); emitter.parent = root; emitter.position = new BABYLON.Vector3(cm(17), cm(7), cm(-9)); const ps = new BABYLON.ParticleSystem('', 128, scene); ps.particleTexture = new BABYLON.Texture('/client-assets/room/objects/lava-lamp/bubble.png'); ps.emitter = emitter; ps.isLocal = true; ps.minEmitBox = new BABYLON.Vector3(cm(-2), 0, cm(-2)); ps.maxEmitBox = new BABYLON.Vector3(cm(2), 0, cm(2)); ps.minEmitPower = 40; ps.maxEmitPower = 60; ps.minLifeTime = 0.5; ps.maxLifeTime = 0.5; ps.minSize = cm(0.1); ps.maxSize = cm(1); ps.direction1 = new BABYLON.Vector3(0, 1, 0); ps.direction2 = new BABYLON.Vector3(0, 1, 0); ps.noiseTexture = noiseTexture; ps.noiseStrength = new BABYLON.Vector3(500, 0, 500); ps.emitRate = 32; ps.blendMode = BABYLON.ParticleSystem.BLENDMODE_ADD; //ps.color1 = new BABYLON.Color4(1, 1, 1, 0.3); //ps.color2 = new BABYLON.Color4(1, 1, 1, 0.2); //ps.colorDead = new BABYLON.Color4(1, 1, 1, 0); ps.preWarmCycles = Math.random() * 1000; ps.start(); }, interactions: {}, }; }, });