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@@ -293,6 +293,14 @@ export class RoomController {
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}
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}
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public updateRoomLightColor(color: [number, number, number]) {
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if (this.worker != null) {
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this.worker.postMessage({ type: 'updateRoomLightColor', color });
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} else if (this.engine != null) {
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this.engine.updateRoomLightColor(color);
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}
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}
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public beginSelectedInstalledObjectGrabbing() {
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if (this.worker != null) {
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this.worker.postMessage({ type: 'beginSelectedInstalledObjectGrabbing' });
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@@ -36,6 +36,7 @@ export type RoomState = {
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type: 'japanese';
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options: JapaneseHeyaOptions;
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};
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roomLightColor: [number, number, number];
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installedObjects: RoomStateObject<any>[];
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};
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@@ -282,6 +283,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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roomCollisionCube.position.y = cm(150);
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roomCollisionCube.scaling.x = -1; // flip normals
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roomCollisionCube.isVisible = false;
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roomCollisionCube.isPickable = false;
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roomCollisionCube.checkCollisions = true;
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this.scene.collisionsEnabled = true;
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@@ -331,7 +333,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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//this.scene.activeCamera = this.camera;
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this.roomLight = new BABYLON.SpotLight('roomLight', new BABYLON.Vector3(0, cm(249), 0), new BABYLON.Vector3(0, -1, 0), 16, 8, this.scene);
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this.roomLight.diffuse = new BABYLON.Color3(1.0, 0.9, 0.8);
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this.roomLight.diffuse = roomState.roomLightColor != null ? new BABYLON.Color3(...roomState.roomLightColor) : new BABYLON.Color3(1.0, 0.9, 0.8);
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this.roomLight.shadowMinZ = cm(10);
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this.roomLight.shadowMaxZ = cm(300);
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this.roomLight.radius = cm(30);
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@@ -446,14 +448,6 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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}
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}
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public cameraJoystickMove(vector: { x: number; y: number; }) {
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this.camera.inputs.attached.joystick.setJoystickMoveVector(vector);
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}
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public cameraJoystickRotate(vector: { x: number; y: number; }) {
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this.camera.inputs.attached.joystick.setJoystickRotationVector(vector);
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}
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public async init() {
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await this.loadHeya();
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if (RENDER_OUTDOOR_ENV) await this.loadEnvModel();
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@@ -611,6 +605,14 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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this.startRenderLoop();
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}
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public cameraJoystickMove(vector: { x: number; y: number; }) {
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(this.camera.inputs.attached.joystick as FreeCameraTouchVirtualJoystickInput).setJoystickMoveVector(vector);
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}
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public cameraJoystickRotate(vector: { x: number; y: number; }) {
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(this.camera.inputs.attached.joystick as FreeCameraTouchVirtualJoystickInput).setJoystickRotationVector(vector);
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}
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public selectObject(objectId: string | null) {
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if (SNAPSHOT_RENDERING) this.sr.disableSnapshotRendering(); // snapshot rendering中にbake/unbakeするとエラーになる。なおこのメソッドは参照カウント方式な点に留意
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@@ -1409,11 +1411,19 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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this.fixedCamera.parent = null;
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}
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public updateRoomLightColor(color: [number, number, number]) {
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this.roomLight.diffuse = new BABYLON.Color3(...color);
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this.roomState.roomLightColor = color;
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this.emit('changeRoomState', { roomState: this.roomState });
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}
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private turnOnRoomLight(forInit = false) {
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if (!forInit && SNAPSHOT_RENDERING) this.sr.disableSnapshotRendering(); // このメソッドは参照カウント方式な点に留意
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this.roomLight.intensity = 18 * WORLD_SCALE * WORLD_SCALE;
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this.envMapIndoor.level = 0.6;
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if (!forInit && SNAPSHOT_RENDERING) {
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// workerで実行される可能性がある
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// eslint-disable-next-line no-restricted-globals
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setTimeout(() => {
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this.sr.enableSnapshotRendering(); // このメソッドは参照カウント方式な点に留意
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}, 10);
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@@ -1424,6 +1434,8 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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if (SNAPSHOT_RENDERING) this.sr.disableSnapshotRendering(); // このメソッドは参照カウント方式な点に留意
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this.roomLight.intensity = 0;
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this.envMapIndoor.level = 0.025;
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// workerで実行される可能性がある
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// eslint-disable-next-line no-restricted-globals
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setTimeout(() => {
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if (SNAPSHOT_RENDERING) this.sr.enableSnapshotRendering(); // このメソッドは参照カウント方式な点に留意
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}, 10);
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