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mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-14 15:45:43 +02:00
This commit is contained in:
syuilo
2026-04-27 10:58:23 +09:00
parent eb1357026d
commit f52ac6351d
2 changed files with 29 additions and 9 deletions

View File

@@ -293,6 +293,14 @@ export class RoomController {
}
}
public updateRoomLightColor(color: [number, number, number]) {
if (this.worker != null) {
this.worker.postMessage({ type: 'updateRoomLightColor', color });
} else if (this.engine != null) {
this.engine.updateRoomLightColor(color);
}
}
public beginSelectedInstalledObjectGrabbing() {
if (this.worker != null) {
this.worker.postMessage({ type: 'beginSelectedInstalledObjectGrabbing' });

View File

@@ -36,6 +36,7 @@ export type RoomState = {
type: 'japanese';
options: JapaneseHeyaOptions;
};
roomLightColor: [number, number, number];
installedObjects: RoomStateObject<any>[];
};
@@ -282,6 +283,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
roomCollisionCube.position.y = cm(150);
roomCollisionCube.scaling.x = -1; // flip normals
roomCollisionCube.isVisible = false;
roomCollisionCube.isPickable = false;
roomCollisionCube.checkCollisions = true;
this.scene.collisionsEnabled = true;
@@ -331,7 +333,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
//this.scene.activeCamera = this.camera;
this.roomLight = new BABYLON.SpotLight('roomLight', new BABYLON.Vector3(0, cm(249), 0), new BABYLON.Vector3(0, -1, 0), 16, 8, this.scene);
this.roomLight.diffuse = new BABYLON.Color3(1.0, 0.9, 0.8);
this.roomLight.diffuse = roomState.roomLightColor != null ? new BABYLON.Color3(...roomState.roomLightColor) : new BABYLON.Color3(1.0, 0.9, 0.8);
this.roomLight.shadowMinZ = cm(10);
this.roomLight.shadowMaxZ = cm(300);
this.roomLight.radius = cm(30);
@@ -446,14 +448,6 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
}
}
public cameraJoystickMove(vector: { x: number; y: number; }) {
this.camera.inputs.attached.joystick.setJoystickMoveVector(vector);
}
public cameraJoystickRotate(vector: { x: number; y: number; }) {
this.camera.inputs.attached.joystick.setJoystickRotationVector(vector);
}
public async init() {
await this.loadHeya();
if (RENDER_OUTDOOR_ENV) await this.loadEnvModel();
@@ -611,6 +605,14 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
this.startRenderLoop();
}
public cameraJoystickMove(vector: { x: number; y: number; }) {
(this.camera.inputs.attached.joystick as FreeCameraTouchVirtualJoystickInput).setJoystickMoveVector(vector);
}
public cameraJoystickRotate(vector: { x: number; y: number; }) {
(this.camera.inputs.attached.joystick as FreeCameraTouchVirtualJoystickInput).setJoystickRotationVector(vector);
}
public selectObject(objectId: string | null) {
if (SNAPSHOT_RENDERING) this.sr.disableSnapshotRendering(); // snapshot rendering中にbake/unbakeするとエラーになる。なおこのメソッドは参照カウント方式な点に留意
@@ -1409,11 +1411,19 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
this.fixedCamera.parent = null;
}
public updateRoomLightColor(color: [number, number, number]) {
this.roomLight.diffuse = new BABYLON.Color3(...color);
this.roomState.roomLightColor = color;
this.emit('changeRoomState', { roomState: this.roomState });
}
private turnOnRoomLight(forInit = false) {
if (!forInit && SNAPSHOT_RENDERING) this.sr.disableSnapshotRendering(); // このメソッドは参照カウント方式な点に留意
this.roomLight.intensity = 18 * WORLD_SCALE * WORLD_SCALE;
this.envMapIndoor.level = 0.6;
if (!forInit && SNAPSHOT_RENDERING) {
// workerで実行される可能性がある
// eslint-disable-next-line no-restricted-globals
setTimeout(() => {
this.sr.enableSnapshotRendering(); // このメソッドは参照カウント方式な点に留意
}, 10);
@@ -1424,6 +1434,8 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
if (SNAPSHOT_RENDERING) this.sr.disableSnapshotRendering(); // このメソッドは参照カウント方式な点に留意
this.roomLight.intensity = 0;
this.envMapIndoor.level = 0.025;
// workerで実行される可能性がある
// eslint-disable-next-line no-restricted-globals
setTimeout(() => {
if (SNAPSHOT_RENDERING) this.sr.enableSnapshotRendering(); // このメソッドは参照カウント方式な点に留意
}, 10);