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update directory structure
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99
packages/frontend/src/world/room/objects/tv.ts
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99
packages/frontend/src/world/room/objects/tv.ts
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/*
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* SPDX-FileCopyrightText: syuilo and misskey-project
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import * as BABYLON from '@babylonjs/core';
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import { defineObject, WORLD_SCALE } from '../engine.js';
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import { cm, createPlaneUvMapper, initTv } from '../utility.js';
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export const tv = defineObject({
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id: 'tv',
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name: 'TV',
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options: {
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schema: {
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bodyColor: {
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type: 'color',
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label: 'Body color',
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},
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screenBrightness: {
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type: 'range',
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label: 'Screen brightness',
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min: 0,
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max: 1,
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step: 0.01,
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},
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},
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default: {
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bodyColor: [0, 0, 0],
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screenBrightness: 0.5,
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},
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},
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placement: 'top',
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hasCollisions: true,
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hasTexture: true,
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createInstance: ({ options, room, model, scene }) => {
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const matrix = model.root.getWorldMatrix(true);
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const scale = new BABYLON.Vector3();
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matrix.decompose(scale);
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const light = new BABYLON.SpotLight('', new BABYLON.Vector3(cm(0), cm(30) / Math.abs(scale.y), 0), new BABYLON.Vector3(0, 0, 1), Math.PI / 1, 2, scene, room?.lightContainer != null);
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light.parent = model.root;
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light.diffuse = new BABYLON.Color3(1.0, 1.0, 1.0);
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light.range = cm(150);
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if (room?.lightContainer != null) room.lightContainer.addLight(light);
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const screenMesh = model.findMesh('__TV_SCREEN__');
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screenMesh.markVerticesDataAsUpdatable(BABYLON.VertexBuffer.UVKind, true);
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model.bakeExcludeMeshes = [screenMesh];
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const screenMaterial = model.findMaterial('__X_SCREEN__');
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const { dispose: disposeTv } = initTv(room, screenMesh);
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//const videoTexture = new BABYLON.VideoTexture('', 'http://syu-win.local:3000/files/97986924-b99e-4fe1-993d-9caf010cca59', room.scene, false, true); ;
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//screenMaterial.emissiveTexture = videoTexture;
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//videoTexture.video.muted = true;
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//videoTexture.video.volume = 0;
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//videoTexture.video.loop = true;
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const applyScreenBrightness = () => {
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const b = options.screenBrightness;
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screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
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light.intensity = (7 * b) * WORLD_SCALE * WORLD_SCALE;
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};
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applyScreenBrightness();
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//const updateUv = createPlaneUvMapper(screenMesh);
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//const applyFit = () => {
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// const tex = screenMaterial.emissiveTexture;
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// if (tex == null) return;
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// const srcAspect = 16 / 9;
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// const targetAspect = 16 / 9;
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// updateUv(srcAspect, targetAspect, 'cover');
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// model.updated();
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//};
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//applyFit();
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const bodyMaterial = model.findMaterial('__X_BODY__');
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const applyBodyColor = () => {
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const [r, g, b] = options.bodyColor;
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bodyMaterial.albedoColor = new BABYLON.Color3(r, g, b);
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};
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applyBodyColor();
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return {
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onOptionsUpdated: ([k, v]) => {
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switch (k) {
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case 'bodyColor': applyBodyColor(); break;
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case 'screenBrightness': applyScreenBrightness(); break;
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}
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},
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interactions: {},
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};
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},
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});
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