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mirror of https://github.com/misskey-dev/misskey.git synced 2026-06-12 03:34:12 +02:00
This commit is contained in:
syuilo
2026-04-19 20:15:51 +09:00
parent 3811de2283
commit e402057d3b
6 changed files with 50 additions and 42 deletions

View File

@@ -14,7 +14,7 @@ import { registerBuiltInLoaders } from '@babylonjs/loaders/dynamic';
import { BoundingBoxRenderer } from '@babylonjs/core/Rendering/boundingBoxRenderer';
import { GridMaterial } from '@babylonjs/materials';
import { EventEmitter } from 'eventemitter3';
import { TIME_MAP, scaleMorph, HorizontalCameraKeyboardMoveInput, camelToKebab, cm, WORLD_SCALE, getMeshesBoundingBox } from '../utility.js';
import { TIME_MAP, scaleMorph, HorizontalCameraKeyboardMoveInput, camelToKebab, cm, WORLD_SCALE, getMeshesBoundingBox, Timer } from '../utility.js';
import { getObjectDef } from './object-defs.js';
import { findMaterial, ModelManager, SYSTEM_MESH_NAMES } from './utility.js';
import type { ObjectDef, RoomObjectInstance, RoomStateObject } from './object.js';
@@ -137,8 +137,6 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
private shadowGeneratorForRoomLight: BABYLON.ShadowGenerator;
private shadowGeneratorForSunLight: BABYLON.ShadowGenerator;
public camera: BABYLON.UniversalCamera;
public intervalIds: number[] = [];
public timeoutIds: number[] = [];
public objectEntities: Map<string, {
rootMesh: BABYLON.Mesh;
instance: RoomObjectInstance<any>;
@@ -207,6 +205,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
private zGridPreviewPlane: BABYLON.Mesh;
private selectionOutlineLayer: BABYLON.SelectionOutlineLayer;
public sr: BABYLON.SnapshotRenderingHelper;
public timer: Timer = new Timer();
private _isEditMode = false;
get isEditMode() {
@@ -1267,12 +1266,10 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
},
};
const intervalId = setInterval(() => {
this.timer.setInterval(() => {
this.handleGrabbing();
}, 10);
this.intervalIds.push(intervalId);
this.playSfxUrl('/client-assets/room/sfx/grab.mp3', {
volume: 1,
playbackRate: 1,
@@ -1479,12 +1476,10 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
},
};
const intervalId = setInterval(() => {
this.timer.setInterval(() => {
this.handleGrabbing();
}, 10);
this.intervalIds.push(intervalId);
this.playSfxUrl('/client-assets/room/sfx/grab.mp3', {
volume: 1,
playbackRate: 1,
@@ -1614,14 +1609,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
}
public destroy() {
for (const id of this.intervalIds) {
window.clearInterval(id);
}
for (const id of this.timeoutIds) {
window.clearTimeout(id);
}
this.intervalIds = [];
this.timeoutIds = [];
this.timer.dispose();
this.engine.dispose();
this.disposed = true;
}

View File

@@ -100,7 +100,7 @@ export const tabletopDigitalClock = defineObject({
applyBodyColor();
applyLcdColor();
room.intervalIds.push(setInterval(() => {
room.timer.setInterval(() => {
const onMeshes = get7segMeshesOfCurrentTime(segmentMeshes);
for (const mesh of Object.values(segmentMeshes)) {
@@ -118,7 +118,7 @@ export const tabletopDigitalClock = defineObject({
}
room?.sr.updateMesh([...Object.values(segmentMeshes), ...colonMeshes]);
}, 1000));
}, 1000);
},
onOptionsUpdated: ([k, v]) => {
if (k === 'bodyColor') {

View File

@@ -39,7 +39,7 @@ export const wallClock = defineObject({
return {
onInited: () => {
room.intervalIds.push(setInterval(() => {
room.timer.setInterval(() => {
const now = new Date();
const hours = now.getHours() % 12;
const minutes = now.getMinutes();
@@ -48,7 +48,7 @@ export const wallClock = defineObject({
hourHand.rotation = new BABYLON.Vector3(0, 0, hAngle);
minuteHand.rotation = new BABYLON.Vector3(0, 0, mAngle);
room?.sr.updateMesh([hourHand, minuteHand]);
}, 1000));
}, 1000);
},
onOptionsUpdated: ([k, v]) => {
applyFrameColor();

View File

@@ -146,11 +146,9 @@ export function initTv(room: RoomEngine, screenMesh: BABYLON.Mesh) {
uvs[uvIndexes[3] + 1] = dy;
screenMesh.updateVerticesData(BABYLON.VertexBuffer.UVKind, uvs);
const timeoutId = window.setTimeout(() => {
room.timeoutIds = room.timeoutIds.filter(id => id !== timeoutId);
room.timer.setTimeout(() => {
applyTvTexture((tlIndex + 1) % tvProgram.timeline.length);
}, duration);
room.timeoutIds.push(timeoutId);
};
applyTvTexture(0);