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Update env.ts

This commit is contained in:
syuilo
2026-05-04 09:24:42 +09:00
parent 29491997ea
commit db90e4ebc0

View File

@@ -549,14 +549,14 @@ export class MuseumEnvManager extends EnvManager<MuseumEnvOptions> {
this.shadowGenerators.push(shadowGeneratorForRoomLight);
}
//for (const node of this.loaderResult.transformNodes.filter(node => node.name.includes('__LIGHT__'))) {
// const light = new BABYLON.SpotLight('museumEnv:SubRoomLight', node.position.scale(WORLD_SCALE), new BABYLON.Vector3(0, -1, 0), 16, 8, this.engine.scene, true);
// light.diffuse = new BABYLON.Color3(...this.engine.roomState.roomLightColor);
// light.range = cm(500);
// light.radius = cm(15);
// this.engine.lightContainer.addLight(light);
// this.subRoomLights.push(light);
//}
for (const node of this.loaderResult.transformNodes.filter(node => node.name.includes('__LIGHT__'))) {
const light = new BABYLON.SpotLight('museumEnv:SubRoomLight', node.position.scale(WORLD_SCALE), new BABYLON.Vector3(0, -1, 0), 16, 8, this.engine.scene, true);
light.diffuse = new BABYLON.Color3(...this.engine.roomState.roomLightColor);
light.range = cm(500);
light.radius = cm(15);
this.engine.lightContainer.addLight(light);
this.subRoomLights.push(light);
}
for (const mesh of this.meshes) {
if (SYSTEM_HEYA_MESH_NAMES.some(name => mesh.name.includes(name))) continue;