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setRenderingAutoClearDepthStencil
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@@ -619,6 +619,9 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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});
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});
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gl.intensity = 0.5;
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gl.intensity = 0.5;
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// for improving performance
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this.scene.setRenderingAutoClearDepthStencil(gl.renderingGroupId, false);
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if (SNAPSHOT_RENDERING) {
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if (SNAPSHOT_RENDERING) {
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this.sr.updateMeshesForEffectLayer(gl);
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this.sr.updateMeshesForEffectLayer(gl);
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}
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}
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