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refactor(frontend): os.select, MkSelectのitem指定をオブジェクトによる定義に統一し、型を狭める (#16475)
* refactor(frontend): MkSelectのitem指定をオブジェクトによる定義に統一 * fix * spdx * fix * fix os.select * fix lint * add comment * fix * fix: os.select対応漏れを修正 * fix * fix * fix: MkSelectのmodelに対する型チェックを厳格化 * fix * fix * fix * Update packages/frontend/src/components/MkEmbedCodeGenDialog.vue Co-authored-by: syuilo <4439005+syuilo@users.noreply.github.com> * fix * fix types * fix * fix * Update packages/frontend/src/pages/admin/roles.editor.vue Co-authored-by: syuilo <4439005+syuilo@users.noreply.github.com> * fix: MkSelectに直接配列を指定している場合に正常に型が解決されるように --------- Co-authored-by: syuilo <4439005+syuilo@users.noreply.github.com>
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@@ -23,12 +23,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div class="_woodenFrame" style="text-align: center;">
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<div class="_woodenFrameInner">
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<div class="_gaps" style="padding: 16px;">
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<MkSelect v-model="gameMode">
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<option value="normal">NORMAL</option>
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<option value="square">SQUARE</option>
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<option value="yen">YEN</option>
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<option value="sweets">SWEETS</option>
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<!--<option value="space">SPACE</option>-->
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<MkSelect v-model="gameMode" :items="gameModeDef">
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</MkSelect>
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<MkButton primary gradate large rounded inline @click="start">{{ i18n.ts.start }}</MkButton>
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</div>
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@@ -92,11 +87,24 @@ import XGame from './drop-and-fusion.game.vue';
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import { definePage } from '@/page.js';
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import MkButton from '@/components/MkButton.vue';
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import { i18n } from '@/i18n.js';
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import { useMkSelect } from '@/composables/use-mkselect.js';
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import MkSelect from '@/components/MkSelect.vue';
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import MkSwitch from '@/components/MkSwitch.vue';
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import { misskeyApiGet } from '@/utility/misskey-api.js';
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const gameMode = ref<'normal' | 'square' | 'yen' | 'sweets' | 'space'>('normal');
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const {
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model: gameMode,
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def: gameModeDef,
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} = useMkSelect({
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items: [
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{ label: 'NORMAL', value: 'normal' },
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{ label: 'SQUARE', value: 'square' },
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{ label: 'YEN', value: 'yen' },
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{ label: 'SWEETS', value: 'sweets' },
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//{ label: 'SPACE', value: 'space' },
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],
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initialValue: 'normal',
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});
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const gameStarted = ref(false);
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const mute = ref(false);
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const ranking = ref<Misskey.entities.BubbleGameRankingResponse | null>(null);
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