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@@ -15,7 +15,7 @@
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import * as BABYLON from '@babylonjs/core';
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import { registerBuiltInLoaders } from '@babylonjs/loaders/dynamic';
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import { EventEmitter } from 'eventemitter3';
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import { TIME_MAP, scaleMorph, camelToKebab, cm, WORLD_SCALE, getMeshesBoundingBox, Timer, getYRotationDirection, FreeCameraManualInput } from '../utility.js';
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import { TIME_MAP, scaleMorph, camelToKebab, cm, WORLD_SCALE, getMeshesBoundingBox, Timer, getYRotationDirection, FreeCameraManualInput, remap } from '../utility.js';
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import { getObjectDef } from './object-defs.js';
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import { findMaterial, ModelManager, SYSTEM_HEYA_MESH_NAMES, SYSTEM_MESH_NAMES } from './utility.js';
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import { SimpleHeyaManager } from './heya.js';
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@@ -40,6 +40,7 @@ export type RoomState = {
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};
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roomLightColor: [number, number, number];
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installedObjects: RoomStateObject<any>[];
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worldScale: number;
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};
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function mergeMeshes(meshes: BABYLON.Mesh[], root: BABYLON.Mesh, hasTexture: boolean) {
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@@ -454,7 +455,7 @@ export class RoomEngine extends EventEmitter {
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await Promise.all(objects.map(o => this.loadObject({
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id: o.id,
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type: o.type,
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position: new BABYLON.Vector3(...o.position),
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position: this.roomState.worldScale !== WORLD_SCALE ? new BABYLON.Vector3(remap(o.position[0], 0, this.roomState.worldScale, 0, WORLD_SCALE), remap(o.position[1], 0, this.roomState.worldScale, 0, WORLD_SCALE), remap(o.position[2], 0, this.roomState.worldScale, 0, WORLD_SCALE)) : new BABYLON.Vector3(...o.position),
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rotation: new BABYLON.Vector3(o.rotation[0], o.rotation[1], o.rotation[2]),
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options: o.options,
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}).then(() => {
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@@ -5,10 +5,13 @@
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import * as BABYLON from '@babylonjs/core';
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export const WORLD_SCALE = 1;
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// ベクトルが小さいと動きが不自然になったりするので大きくする
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// https://forum.babylonjs.com/t/the-camera-isnt-moving-correctly-in-my-custom-input/63286/2
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export const WORLD_SCALE = 100;
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// cm to meter. 二重に適用しないように注意すること。
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export const cm = (value: number) => value / 100;
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//// cm to meter. 二重に適用しないように注意すること。
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//export const cm = (value: number) => value / 100;
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export const cm = (value: number) => value;
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export const TIME_MAP = {
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0: 2,
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