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@@ -3,19 +3,55 @@
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* SPDX-License-Identifier: AGPL-3.0-only
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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*/
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import * as BABYLON from '@babylonjs/core';
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import { defineObject } from '../engine.js';
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import { defineObject } from '../engine.js';
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export const chair = defineObject({
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export const chair = defineObject({
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id: 'chair',
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id: 'chair',
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name: 'Chair',
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name: 'Chair',
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options: {
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options: {
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schema: {},
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schema: {
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default: {},
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primaryColor: {
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type: 'color',
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label: 'Primay Color',
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},
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secondaryColor: {
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type: 'color',
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label: 'Secondary Color',
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},
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},
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default: {
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primaryColor: [0.44, 0.6, 0],
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secondaryColor: [0, 0, 0],
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},
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},
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},
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placement: 'floor',
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placement: 'floor',
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isChair: true,
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isChair: true,
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createInstance: () => {
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createInstance: ({ root, options }) => {
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const primaryMesh = root.getChildMeshes().find(m => m.name.includes('__X_PRIMARY__')) as BABYLON.Mesh;
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const primaryMaterial = primaryMesh.material as BABYLON.PBRMaterial;
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const secondaryMesh = root.getChildMeshes().find(m => m.name.includes('__X_SECONDARY__')) as BABYLON.Mesh;
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const secondaryMaterial = secondaryMesh.material as BABYLON.PBRMaterial;
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const applyPrimaryColor = () => {
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const [r, g, b] = options.primaryColor;
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primaryMaterial.albedoColor = new BABYLON.Color3(r, g, b);
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};
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const applySecondaryColor = () => {
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const [r, g, b] = options.secondaryColor;
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secondaryMaterial.albedoColor = new BABYLON.Color3(r, g, b);
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};
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applyPrimaryColor();
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applySecondaryColor();
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return {
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return {
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onOptionsUpdated: ([k, v]) => {
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applyPrimaryColor();
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applySecondaryColor();
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},
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interactions: {},
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interactions: {},
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};
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};
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},
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},
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@@ -67,10 +67,10 @@ export const tabletopDigitalClock = defineObject({
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const colonMeshes = root.getChildMeshes().filter(m => m.name.includes('__TIME_7SEG_COLON__'));
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const colonMeshes = root.getChildMeshes().filter(m => m.name.includes('__TIME_7SEG_COLON__'));
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const applyBodyColor = () => {
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const bodyMesh = root.getChildMeshes().find(m => m.name.includes('__X_BODY__')) as BABYLON.Mesh;
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const bodyMesh = root.getChildMeshes().find(m => m.name.includes('__X_BODY__')) as BABYLON.Mesh;
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const bodyMaterial = bodyMesh.material as BABYLON.PBRMaterial;
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const bodyMaterial = bodyMesh.material as BABYLON.PBRMaterial;
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const applyBodyColor = () => {
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if (options.bodyStyle === 'color') {
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if (options.bodyStyle === 'color') {
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const [r, g, b] = options.bodyColor;
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const [r, g, b] = options.bodyColor;
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bodyMaterial.albedoColor = new BABYLON.Color3(r, g, b);
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bodyMaterial.albedoColor = new BABYLON.Color3(r, g, b);
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