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mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-26 13:44:26 +02:00

feat(frontend): 画像編集機能 (#16121)

* wip

* wip

* wip

* wip

* Update watermarker.ts

* wip

* wip

* Update watermarker.ts

* Update MkUploaderDialog.vue

* wip

* Update ImageEffector.ts

* Update ImageEffector.ts

* wip

* wip

* wip

* wip

* wip

* wip

* Update MkRange.vue

* Update MkRange.vue

* wip

* wip

* Update MkImageEffectorDialog.vue

* Update MkImageEffectorDialog.Layer.vue

* wip

* Update zoomLines.ts

* Update zoomLines.ts

* wip

* wip

* Update ImageEffector.ts

* wip

* Update ImageEffector.ts

* wip

* Update ImageEffector.ts

* swip

* wip

* Update ImageEffector.ts

* wop

* Update MkUploaderDialog.vue

* Update ImageEffector.ts

* wip

* wip

* wip

* Update def.ts

* Update def.ts

* test

* test

* Update manager.ts

* Update manager.ts

* Update manager.ts

* Update manager.ts

* Update MkImageEffectorDialog.vue

* wip

* use WEBGL_lose_context

* wip

* Update MkUploaderDialog.vue

* Update drive.vue

* wip

* Update MkUploaderDialog.vue

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip
This commit is contained in:
syuilo
2025-06-03 19:18:29 +09:00
committed by GitHub
parent 9fdc3c5def
commit cd9322a824
33 changed files with 3885 additions and 106 deletions

View File

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/*
* SPDX-FileCopyrightText: syuilo and misskey-project
* SPDX-License-Identifier: AGPL-3.0-only
*/
import { defineImageEffectorFx } from '../ImageEffector.js';
import { i18n } from '@/i18n.js';
const shader = `#version 300 es
precision mediump float;
in vec2 in_uv;
uniform sampler2D in_texture;
uniform vec2 in_resolution;
uniform bool u_r;
uniform bool u_g;
uniform bool u_b;
out vec4 out_color;
void main() {
vec4 in_color = texture(in_texture, in_uv);
out_color.r = u_r ? 1.0 - in_color.r : in_color.r;
out_color.g = u_g ? 1.0 - in_color.g : in_color.g;
out_color.b = u_b ? 1.0 - in_color.b : in_color.b;
out_color.a = in_color.a;
}
`;
export const FX_invert = defineImageEffectorFx({
id: 'invert' as const,
name: i18n.ts._imageEffector._fxs.invert,
shader,
uniforms: ['r', 'g', 'b'] as const,
params: {
r: {
type: 'boolean' as const,
default: true,
},
g: {
type: 'boolean' as const,
default: true,
},
b: {
type: 'boolean' as const,
default: true,
},
},
main: ({ gl, u, params }) => {
gl.uniform1i(u.r, params.r ? 1 : 0);
gl.uniform1i(u.g, params.g ? 1 : 0);
gl.uniform1i(u.b, params.b ? 1 : 0);
},
});