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mirror of https://github.com/misskey-dev/misskey.git synced 2026-06-03 11:54:28 +02:00
This commit is contained in:
syuilo
2026-02-22 09:08:50 +09:00
parent dcae3ccaaa
commit c5eaf0f7af
8 changed files with 134 additions and 103 deletions

View File

@@ -238,3 +238,96 @@ export function createOverridedStates<T extends Record<string, (() => any)>>(sta
return result;
}
const TV_PROGRAMS = {
shopping: {
textureColumns: 8,
textureRows: 8,
timeline: [
[0, 500],
[1, 500],
[0, 500],
[1, 500],
[0, 500],
[1, 500],
[2, 500],
[3, 500],
[2, 500],
[3, 500],
[4, 500],
[5, 500],
[4, 500],
[5, 500],
[6, 500],
[7, 500],
[8, 500],
[9, 500],
[8, 500],
[9, 500],
[2, 500],
[3, 500],
[2, 500],
[3, 500],
],
},
} satisfies Record<string, {
textureColumns: number;
textureRows: number;
timeline: [index: number, duration: number][];
}>;
let tvScreenMaterial: BABYLON.StandardMaterial | null = null;
export function initTv(room: RoomEngine, screenMesh: BABYLON.Mesh) {
const tvProgramId = 'shopping';
const tvProgram = TV_PROGRAMS[tvProgramId];
if (tvScreenMaterial == null) {
tvScreenMaterial = new BABYLON.StandardMaterial('tvScreenMaterial', room.scene);
tvScreenMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0);
tvScreenMaterial.ambientColor = new BABYLON.Color3(0, 0, 0);
tvScreenMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
tvScreenMaterial.emissiveTexture = new BABYLON.Texture(`/client-assets/room/tv/${tvProgramId}/${tvProgramId}.png`, room.scene, false, false);
tvScreenMaterial.emissiveTexture.level = 0.5;
tvScreenMaterial.emissiveColor = new BABYLON.Color3(0.4, 0.4, 0.4);
tvScreenMaterial.freeze();
}
const applyTvTexture = (tlIndex: number) => {
const [index, duration] = tvProgram.timeline[tlIndex];
screenMesh.material = tvScreenMaterial;
const aspect = 16 / 9;
const x = index % tvProgram.textureColumns;
const y = Math.floor(index / tvProgram.textureColumns);
const ax = x / tvProgram.textureColumns;
const ay = y / tvProgram.textureRows / aspect;
const bx = (x + 1) / tvProgram.textureColumns;
const by = ay;
const cx = ax;
const cy = (y + 1) / tvProgram.textureRows / aspect;
const dx = bx;
const dy = cy;
const uvs = screenMesh.getVerticesData(BABYLON.VertexBuffer.UVKind);
uvs[0] = dx;
uvs[1] = dy;
uvs[2] = bx;
uvs[3] = by;
uvs[4] = cx;
uvs[5] = cy;
uvs[6] = ax;
uvs[7] = ay;
screenMesh.updateVerticesData(BABYLON.VertexBuffer.UVKind, uvs);
const timeoutId = window.setTimeout(() => {
room.timeoutIds = room.timeoutIds.filter(id => id !== timeoutId);
applyTvTexture((tlIndex + 1) % tvProgram.timeline.length);
}, duration);
room.timeoutIds.push(timeoutId);
};
applyTvTexture(0);
}