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mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-14 13:25:48 +02:00
This commit is contained in:
syuilo
2026-03-26 21:56:05 +09:00
parent 5458ee016d
commit c558f93a0e
2 changed files with 82 additions and 49 deletions

View File

@@ -945,7 +945,7 @@ export class RoomEngine {
findMesh: (keyword) => {
const mesh = root.getChildMeshes().find(m => m.name.includes(keyword));
if (mesh == null) {
throw new Error(`Mesh with keyword "${keyword}" not found for object ${args.type} (${args.id})`);
throw new Error(`Mesh with keyword "${keyword}" not found for object ${args.type}`);
}
return mesh as BABYLON.Mesh;
},
@@ -959,7 +959,7 @@ export class RoomEngine {
findTransformNode: (keyword) => {
const node = root.getChildTransformNodes().find(n => n.name.includes(keyword));
if (node == null) {
throw new Error(`TransformNode with keyword "${keyword}" not found for object ${args.type} (${args.id})`);
throw new Error(`TransformNode with keyword "${keyword}" not found for object ${args.type}`);
}
return node;
},
@@ -1340,16 +1340,16 @@ export class RoomEngine {
export class RoomObjectPreviewEngine {
private canvas: HTMLCanvasElement;
private engine: BABYLON.Engine;
public scene: BABYLON.Scene;
private scene: BABYLON.Scene;
private shadowGenerator1: BABYLON.ShadowGenerator;
private camera: BABYLON.ArcRotateCamera;
private objectMeshs: Map<string, BABYLON.Mesh> = new Map();
public objectInstance: RoomObjectInstance<any> | null = null;
private objectMesh: BABYLON.Mesh | null = null;
private objectInstance: RoomObjectInstance<any> | null = null;
private envMapIndoor: BABYLON.CubeTexture;
private roomLight: BABYLON.SpotLight;
private zGridPreviewPlane: BABYLON.Mesh;
constructor(roomState: RoomState, options: {
constructor(options: {
canvas: HTMLCanvasElement;
}) {
this.canvas = options.canvas;
@@ -1373,6 +1373,8 @@ export class RoomObjectPreviewEngine {
this.camera.upperBetaLimit = (Math.PI / 2) + 0.1;
this.camera.lowerRadiusLimit = 50/*cm*/;
this.camera.upperRadiusLimit = 1000/*cm*/;
this.camera.useAutoRotationBehavior = true;
this.camera.autoRotationBehavior!.idleRotationSpeed = 0.2;
this.scene.activeCamera = this.camera;
const ambientLight = new BABYLON.HemisphericLight('ambientLight', new BABYLON.Vector3(0, 1, -0.5), this.scene);
@@ -1401,15 +1403,7 @@ export class RoomObjectPreviewEngine {
this.zGridPreviewPlane = BABYLON.MeshBuilder.CreatePlane('zGridPreviewPlane', { width: 1000/*cm*/, height: 1000/*cm*/ }, this.scene);
this.zGridPreviewPlane.material = gridMaterial;
this.zGridPreviewPlane.isPickable = false;
this.zGridPreviewPlane.isVisible = false;
if (_DEV_) {
const axes = new AxesViewer(this.scene, 30);
axes.xAxis.position = new BABYLON.Vector3(0, 30, 0);
axes.yAxis.position = new BABYLON.Vector3(0, 30, 0);
axes.zAxis.position = new BABYLON.Vector3(0, 30, 0);
}
this.zGridPreviewPlane.rotation = new BABYLON.Vector3(Math.PI / 2, 0, 0);
}
public async init() {
@@ -1418,12 +1412,32 @@ export class RoomObjectPreviewEngine {
});
}
public async load(type: string) {
if (this.objectInstance != null) {
this.objectInstance.dispose?.();
this.objectInstance = null;
this.objectMesh!.dispose();
}
const def = getObjectDef(type);
const options = deepClone(def.options.default);
await this.loadObject({
type,
options,
});
// なぜかちょっと待たないとbounding boxのサイズが正しくない
window.setTimeout(() => {
const boundingInfo = getMeshesBoundingBox(this.objectMesh!.getChildMeshes());
this.camera.setTarget(new BABYLON.Vector3(0, boundingInfo.center.y, 0));
}, 10);
}
// TODO: RoomEngineのものとほぼ同じだからいい感じに共通化
private async loadObject(args: {
type: string;
id: string;
position: BABYLON.Vector3;
rotation: BABYLON.Vector3;
options: any;
}) {
const def = getObjectDef(args.type);
@@ -1436,7 +1450,7 @@ export class RoomObjectPreviewEngine {
.toLowerCase();
};
const root = new BABYLON.Mesh(`object_${args.id}_${args.type}`, this.scene);
const root = new BABYLON.Mesh(`object_${args.type}`, this.scene);
const loaderResult = await BABYLON.ImportMeshAsync(`/client-assets/room/objects/${camelToKebab(args.type)}/${camelToKebab(args.type)}.glb`, this.scene);
@@ -1462,19 +1476,8 @@ export class RoomObjectPreviewEngine {
}
}
const metadata = {
isObject: true,
objectId: args.id,
objectType: args.type,
isCollision: !hasCollisionMesh,
};
root.addChild(subRoot);
root.position = args.position.clone();
root.rotation = args.rotation.clone();
root.metadata = metadata;
const meshUpdated = (meshes: BABYLON.Mesh[]) => {
for (const m of meshes) {
const mesh = m;
@@ -1482,13 +1485,11 @@ export class RoomObjectPreviewEngine {
// シェイプキー(morph)を考慮してbounding boxを更新するために必要
mesh.refreshBoundingInfo({ applyMorph: true });
mesh.metadata = metadata;
mesh.checkCollisions = !hasCollisionMesh;
if (mesh.name.includes('__COLLISION__')) {
mesh.receiveShadows = false;
mesh.isVisible = false;
mesh.metadata.isCollision = true;
mesh.checkCollisions = true;
} else if (mesh.name.includes('__TOP__') || mesh.name.includes('__SIDE__')) {
mesh.receiveShadows = false;
@@ -1497,7 +1498,6 @@ export class RoomObjectPreviewEngine {
if (def.receiveShadows !== false) mesh.receiveShadows = true;
if (def.castShadows !== false) {
this.shadowGenerator1.addShadowCaster(mesh);
this.shadowGenerator2.addShadowCaster(mesh);
}
if (mesh.material) {
@@ -1521,7 +1521,7 @@ export class RoomObjectPreviewEngine {
findMesh: (keyword) => {
const mesh = root.getChildMeshes().find(m => m.name.includes(keyword));
if (mesh == null) {
throw new Error(`Mesh with keyword "${keyword}" not found for object ${args.type} (${args.id})`);
throw new Error(`Mesh with keyword "${keyword}" not found for object ${args.type}`);
}
return mesh as BABYLON.Mesh;
},
@@ -1535,7 +1535,7 @@ export class RoomObjectPreviewEngine {
findTransformNode: (keyword) => {
const node = root.getChildTransformNodes().find(n => n.name.includes(keyword));
if (node == null) {
throw new Error(`TransformNode with keyword "${keyword}" not found for object ${args.type} (${args.id})`);
throw new Error(`TransformNode with keyword "${keyword}" not found for object ${args.type}`);
}
return node;
},
@@ -1544,6 +1544,7 @@ export class RoomObjectPreviewEngine {
objectInstance.onInited?.();
this.objectInstance = objectInstance;
this.objectMesh = root;
}
public updateObjectOption(key: string, value: any) {