diff --git a/packages/frontend/assets/room/objects/blind/blind.blend b/packages/frontend/assets/room/objects/blind/blind.blend index 9ea245f6ec..af2ea46370 100644 Binary files a/packages/frontend/assets/room/objects/blind/blind.blend and b/packages/frontend/assets/room/objects/blind/blind.blend differ diff --git a/packages/frontend/assets/room/objects/blind/blind.glb b/packages/frontend/assets/room/objects/blind/blind.glb index 61b148f5ef..4c403b89b7 100644 Binary files a/packages/frontend/assets/room/objects/blind/blind.glb and b/packages/frontend/assets/room/objects/blind/blind.glb differ diff --git a/packages/frontend/src/world/room/objects/blind.ts b/packages/frontend/src/world/room/objects/blind.ts index e052ceb42e..20822a7add 100644 --- a/packages/frontend/src/world/room/objects/blind.ts +++ b/packages/frontend/src/world/room/objects/blind.ts @@ -42,13 +42,14 @@ export const blind = defineObject({ }, placement: 'bottom', hasCollisions: false, + hasTexture: false, createInstance: ({ options, model }) => { const temp = createOverridedStates({ angle: () => options.angle, open: () => options.open, }); - const blade = model.findMesh('Blade'); + const blade = model.findMesh('__X_BLADE__'); blade.rotation = new BABYLON.Vector3(options.angle, 0, 0); let blades = [] as BABYLON.InstancedMesh[];