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@@ -405,7 +405,8 @@ export class MasterGameEngine {
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const pon = this.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tile));
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if (pon == null) throw new Error('No such pon');
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this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1);
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this.state.huros[house].push({ type: 'minkan', tiles: [...pon.tiles, tile], from: pon.from });
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const tiles = [tile, ...pon.tiles];
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this.state.huros[house].push({ type: 'minkan', tiles: tiles, from: pon.from });
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this.state.activatedDorasCount++;
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@@ -413,6 +414,8 @@ export class MasterGameEngine {
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return {
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rinsyan,
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tiles,
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from: pon.from,
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};
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}
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@@ -429,7 +432,8 @@ export class MasterGameEngine {
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this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t2), 1);
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this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t3), 1);
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this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t4), 1);
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this.state.huros[house].push({ type: 'ankan', tiles: [t1, t2, t3, t4] });
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const tiles = [t1, t2, t3, t4];
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this.state.huros[house].push({ type: 'ankan', tiles: tiles });
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this.state.activatedDorasCount++;
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@@ -437,6 +441,7 @@ export class MasterGameEngine {
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return {
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rinsyan,
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tiles,
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};
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}
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@@ -502,19 +507,20 @@ export class MasterGameEngine {
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} else if (kan != null && answers.kan) {
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// 大明槓
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const tile = this.state.hoTiles[kan.callee].pop()!;
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const t1 = this.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(0);
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if (t1 == null) throw new Error('No such tile');
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const t2 = this.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(1);
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if (t2 == null) throw new Error('No such tile');
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const t3 = this.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(2);
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if (t3 == null) throw new Error('No such tile');
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const tile = this.state.hoTiles[kan.callee].pop()!;
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this.state.handTiles[kan.caller].splice(this.state.handTiles[kan.caller].indexOf(t1), 1);
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this.state.handTiles[kan.caller].splice(this.state.handTiles[kan.caller].indexOf(t2), 1);
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this.state.handTiles[kan.caller].splice(this.state.handTiles[kan.caller].indexOf(t3), 1);
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this.state.huros[kan.caller].push({ type: 'minkan', tiles: [tile, t1, t2, t3], from: kan.callee });
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const tiles = [tile, t1, t2, t3];
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this.state.huros[kan.caller].push({ type: 'minkan', tiles: tiles, from: kan.callee });
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this.state.activatedDorasCount++;
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@@ -526,21 +532,22 @@ export class MasterGameEngine {
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type: 'kanned' as const,
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caller: kan.caller,
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callee: kan.callee,
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tile,
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tiles: tiles,
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rinsyan,
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turn: this.state.turn,
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};
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} else if (pon != null && answers.pon) {
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const tile = this.state.hoTiles[pon.callee].pop()!;
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const t1 = this.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(0);
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if (t1 == null) throw new Error('No such tile');
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const t2 = this.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(1);
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if (t2 == null) throw new Error('No such tile');
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const tile = this.state.hoTiles[pon.callee].pop()!;
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this.state.handTiles[pon.caller].splice(this.state.handTiles[pon.caller].indexOf(t1), 1);
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this.state.handTiles[pon.caller].splice(this.state.handTiles[pon.caller].indexOf(t2), 1);
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this.state.huros[pon.caller].push({ type: 'pon', tiles: [tile, t1, t2], from: pon.callee });
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const tiles = [tile, t1, t2];
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this.state.huros[pon.caller].push({ type: 'pon', tiles: tiles, from: pon.callee });
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this.state.turn = pon.caller;
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@@ -548,7 +555,7 @@ export class MasterGameEngine {
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type: 'ponned' as const,
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caller: pon.caller,
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callee: pon.callee,
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tile,
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tiles: tiles,
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turn: this.state.turn,
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};
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} else if (cii != null && answers.cii) {
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