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fix/refactor(frontend): 画像編集機能の修正・型強化 (#16156)
* enhance: refine uploadFile * fix: missing locale * refactor: harden types * refactor: シェーダーファイルをlazy-loadingできるように * fix(frontend): omit console.log in production environment * fix: glslのバージョン表記は最初の行になければならない * fix: シェーダーの読み込みが完了してからレンダリングを行うように * fix merge failure * fix: ウォーターマークのプリセットがない場合にdividerが2重に表示される問題を修正 * fix: アップローダーダイアログの機能設定でウォーターマークが無効な場合でもデフォルトのプリセットが適用されてしまう問題を修正 * fix lint * Revert "fix: シェーダーの読み込みが完了してからレンダリングを行うように" This reverts commite06f37a7d4. * Revert "fix: glslのバージョン表記は最初の行になければならない" This reverts commitafcc37d886. * Revert "refactor: シェーダーファイルをlazy-loadingできるように" This reverts commita1ab2fa38c. * fix: ウォーターマークのFX定義を分ける * Update packages/frontend/src/components/MkWatermarkEditorDialog.vue * Update packages/frontend/src/components/MkWatermarkEditorDialog.vue * Update packages/frontend/src/components/MkWatermarkEditorDialog.vue --------- Co-authored-by: syuilo <4439005+syuilo@users.noreply.github.com>
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@@ -57,7 +57,7 @@ function getValue<T extends keyof ParamTypeToPrimitive>(params: Record<string, a
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return params[k];
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}
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export class ImageEffector {
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export class ImageEffector<IEX extends ReadonlyArray<ImageEffectorFx<any, any, any>>> {
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private gl: WebGL2RenderingContext;
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private canvas: HTMLCanvasElement | null = null;
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private renderTextureProgram: WebGLProgram;
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@@ -70,7 +70,7 @@ export class ImageEffector {
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private shaderCache: Map<string, WebGLProgram> = new Map();
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private perLayerResultTextures: Map<string, WebGLTexture> = new Map();
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private perLayerResultFrameBuffers: Map<string, WebGLFramebuffer> = new Map();
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private fxs: ImageEffectorFx[];
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private fxs: [...IEX];
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private paramTextures: Map<string, { texture: WebGLTexture; width: number; height: number; }> = new Map();
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constructor(options: {
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@@ -78,7 +78,7 @@ export class ImageEffector {
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renderWidth: number;
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renderHeight: number;
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image: ImageData | ImageBitmap | HTMLImageElement | HTMLCanvasElement;
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fxs: ImageEffectorFx[];
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fxs: [...IEX];
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}) {
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this.canvas = options.canvas;
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this.renderWidth = options.renderWidth;
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@@ -230,7 +230,7 @@ export class ImageEffector {
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gl: gl,
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program: shaderProgram,
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params: Object.fromEntries(
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Object.entries(fx.params).map(([key, param]) => {
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Object.entries(fx.params as ImageEffectorFxParamDefs).map(([key, param]) => {
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return [key, layer.params[key] ?? param.default];
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}),
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),
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@@ -238,7 +238,7 @@ export class ImageEffector {
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width: this.renderWidth,
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height: this.renderHeight,
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textures: Object.fromEntries(
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Object.entries(fx.params).map(([k, v]) => {
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Object.entries(fx.params as ImageEffectorFxParamDefs).map(([k, v]) => {
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if (v.type !== 'texture') return [k, null];
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const param = getValue<typeof v.type>(layer.params, k);
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if (param == null) return [k, null];
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@@ -329,7 +329,7 @@ export class ImageEffector {
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unused.delete(textureKey);
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if (this.paramTextures.has(textureKey)) continue;
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console.log(`Baking texture of <${textureKey}>...`);
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if (_DEV_) console.log(`Baking texture of <${textureKey}>...`);
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const texture = v.type === 'text' ? await createTextureFromText(this.gl, v.text) : v.type === 'url' ? await createTextureFromUrl(this.gl, v.url) : null;
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if (texture == null) continue;
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@@ -339,7 +339,7 @@ export class ImageEffector {
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}
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for (const k of unused) {
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console.log(`Dispose unused texture <${k}>...`);
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if (_DEV_) console.log(`Dispose unused texture <${k}>...`);
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this.gl.deleteTexture(this.paramTextures.get(k)!.texture);
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this.paramTextures.delete(k);
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}
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