mirror of
https://github.com/misskey-dev/misskey.git
synced 2026-05-31 05:43:57 +02:00
wip
This commit is contained in:
@@ -52,6 +52,7 @@ export type TileInstance = {
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export type TileId = number;
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// NOTE: 0 は"不明"(他プレイヤーの手牌など)を表すものとして予約されている
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export const TILE_ID_MAP = new Map<TileId, TileInstance>([
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/* eslint-disable no-multi-spaces */
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[1, { t: 'm1' }], [2, { t: 'm1' }], [3, { t: 'm1' }], [4, { t: 'm1' }],
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@@ -288,18 +289,21 @@ type EnvForCalcYaku = {
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export const YAKU_DEFINITIONS = [{
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name: 'riichi',
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fan: 1,
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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return state.riichi;
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},
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}, {
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name: 'tsumo',
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fan: 1,
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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return state.tsumoTile != null;
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},
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}, {
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name: 'red',
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fan: 1,
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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return (
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(state.handTiles.filter(t => t === 'chun').length >= 3) ||
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@@ -313,6 +317,7 @@ export const YAKU_DEFINITIONS = [{
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}, {
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name: 'white',
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fan: 1,
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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return (
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(state.handTiles.filter(t => t === 'haku').length >= 3) ||
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@@ -326,6 +331,7 @@ export const YAKU_DEFINITIONS = [{
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}, {
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name: 'green',
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fan: 1,
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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return (
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(state.handTiles.filter(t => t === 'hatsu').length >= 3) ||
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@@ -339,6 +345,7 @@ export const YAKU_DEFINITIONS = [{
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}, {
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name: 'field-wind-e',
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fan: 1,
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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return state.fieldWind === 'e' && (
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(state.handTiles.filter(t => t === 'e').length >= 3) ||
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@@ -352,6 +359,7 @@ export const YAKU_DEFINITIONS = [{
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}, {
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name: 'field-wind-s',
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fan: 1,
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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return state.fieldWind === 's' && (
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(state.handTiles.filter(t => t === 's').length >= 3) ||
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@@ -365,6 +373,7 @@ export const YAKU_DEFINITIONS = [{
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}, {
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name: 'seat-wind-e',
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fan: 1,
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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return state.house === 'e' && (
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(state.handTiles.filter(t => t === 'e').length >= 3) ||
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@@ -378,6 +387,7 @@ export const YAKU_DEFINITIONS = [{
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}, {
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name: 'seat-wind-s',
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fan: 1,
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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return state.house === 's' && (
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(state.handTiles.filter(t => t === 's').length >= 3) ||
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@@ -391,6 +401,7 @@ export const YAKU_DEFINITIONS = [{
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}, {
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name: 'seat-wind-w',
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fan: 1,
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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return state.house === 'w' && (
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(state.handTiles.filter(t => t === 'w').length >= 3) ||
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@@ -404,6 +415,7 @@ export const YAKU_DEFINITIONS = [{
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}, {
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name: 'seat-wind-n',
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fan: 1,
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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return state.house === 'n' && (
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(state.handTiles.filter(t => t === 'n').length >= 3) ||
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@@ -417,6 +429,7 @@ export const YAKU_DEFINITIONS = [{
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}, {
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name: 'tanyao',
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fan: 1,
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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const yaochuTiles: TileType[] = ['m1', 'm9', 'p1', 'p9', 's1', 's9', 'e', 's', 'w', 'n', 'haku', 'hatsu', 'chun'];
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return (
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@@ -432,6 +445,7 @@ export const YAKU_DEFINITIONS = [{
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}, {
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name: 'pinfu',
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fan: 1,
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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// 面前じゃないとダメ
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if (state.huros.length !== 0) return false;
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@@ -494,6 +508,19 @@ export function calcOwnedDoraCount(handTiles: TileType[], huros: Huro[], doras:
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return count;
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}
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export function calcRedDoraCount(handTiles: TileId[], huros: Huro[]): number {
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let count = 0;
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for (const t of handTiles) {
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if (findTileByIdOrFail(t).red) count++;
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}
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for (const huro of huros) {
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for (const t of huro.tiles) {
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if (findTileByIdOrFail(t).red) count++;
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}
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}
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return count;
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}
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export function calcTsumoHoraPointDeltas(house: House, fans: number): Record<House, number> {
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const isParent = house === 'e';
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@@ -534,13 +561,18 @@ export function isTile(tile: string): tile is TileType {
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return TILE_TYPES.includes(tile as TileType);
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}
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export function sortTiles(tiles: TileType[]): TileType[] {
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tiles.sort((a, b) => {
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export function sortTiles(tiles: TileId[]): TileId[] {
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return tiles.toSorted((a, b) => {
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return a - b;
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});
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}
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export function sortTileTypes(tiles: TileType[]): TileType[] {
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return tiles.toSorted((a, b) => {
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const aIndex = TILE_TYPES.indexOf(a);
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const bIndex = TILE_TYPES.indexOf(b);
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return aIndex - bIndex;
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});
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return tiles;
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}
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export function nextHouse(house: House): House {
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@@ -67,58 +67,59 @@ export type MasterState = {
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};
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turn: House | null;
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nextTurnAfterAsking: House | null;
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askings: {
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ron: {
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/**
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* 牌を捨てた人
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*/
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callee: House;
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ronAsking: {
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/**
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* 牌を捨てた人
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*/
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callee: House;
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/**
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* ロンする権利がある人
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*/
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callers: House[];
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} | null;
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/**
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* ロンする権利がある人
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*/
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callers: House[];
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} | null;
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pon: {
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/**
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* 牌を捨てた人
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*/
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callee: House;
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ponAsking: {
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/**
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* 牌を捨てた人
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*/
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callee: House;
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/**
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* ポンする権利がある人
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*/
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caller: House;
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} | null;
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/**
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* ポンする権利がある人
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*/
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caller: House;
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} | null;
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cii: {
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/**
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* 牌を捨てた人
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*/
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callee: House;
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ciiAsking: {
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/**
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* 牌を捨てた人
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*/
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callee: House;
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/**
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* チーする権利がある人(calleeの下家なのは自明だがプログラム簡略化のため)
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*/
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caller: House;
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} | null;
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/**
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* チーする権利がある人(calleeの下家なのは自明だがプログラム簡略化のため)
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*/
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caller: House;
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} | null;
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kan: {
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/**
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* 牌を捨てた人
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*/
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callee: House;
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kanAsking: {
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/**
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* 牌を捨てた人
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*/
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callee: House;
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/**
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* カンする権利がある人
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*/
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caller: House;
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} | null;
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/**
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* カンする権利がある人
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*/
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caller: House;
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} | null;
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};
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};
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export class MasterGameEngine {
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public state: MasterState;
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private state: MasterState;
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constructor(state: MasterState) {
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this.state = state;
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@@ -129,6 +130,10 @@ export class MasterGameEngine {
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.map(id => Common.nextTileForDora($type(id)));
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}
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public get handTiles(): Record<House, TileId[]> {
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return this.state.handTiles;
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}
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public get handTileTypes(): Record<House, TileType[]> {
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return {
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e: this.state.handTiles.e.map(id => $type(id)),
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@@ -147,6 +152,30 @@ export class MasterGameEngine {
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};
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}
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public get riichis(): Record<House, boolean> {
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return this.state.riichis;
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}
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public get askings(): MasterState['askings'] {
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return this.state.askings;
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}
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public get user1House(): House {
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return this.state.user1House;
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}
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public get user2House(): House {
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return this.state.user2House;
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}
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public get user3House(): House {
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return this.state.user3House;
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}
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public get user4House(): House {
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return this.state.user4House;
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}
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public static createInitialState(): MasterState {
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const ikasama: TileId[] = [125, 129, 9, 56, 57, 61, 77, 81, 85, 133, 134, 135, 121, 122];
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@@ -207,10 +236,12 @@ export class MasterGameEngine {
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},
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turn: 'e',
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nextTurnAfterAsking: null,
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ponAsking: null,
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ciiAsking: null,
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kanAsking: null,
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ronAsking: null,
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askings: {
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ron: null,
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pon: null,
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cii: null,
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kan: null,
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},
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};
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}
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@@ -280,8 +311,9 @@ export class MasterGameEngine {
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ronTile: this.hoTileTypes[callee].at(-1)!,
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riichi: this.state.riichis[house],
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}));
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const doraCount = Common.calcOwnedDoraCount(this.handTileTypes[house], this.state.huros[house], this.doras);
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// TODO: 赤ドラ
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const doraCount =
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Common.calcOwnedDoraCount(this.handTileTypes[house], this.state.huros[house], this.doras) +
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Common.calcRedDoraCount(this.state.handTiles[house], this.state.huros[house]);
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const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
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const point = Common.fanToPoint(fans, house === 'e');
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this.state.points[callee] -= point;
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@@ -356,25 +388,25 @@ export class MasterGameEngine {
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if (canRonHouses.length > 0 || canPonHouse != null || canCiiHouse != null) {
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if (canRonHouses.length > 0) {
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this.state.ronAsking = {
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this.state.askings.ron = {
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callee: house,
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callers: canRonHouses,
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};
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}
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if (canKanHouse != null) {
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this.state.kanAsking = {
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this.state.askings.kan = {
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callee: house,
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caller: canKanHouse,
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};
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}
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if (canPonHouse != null) {
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this.state.ponAsking = {
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this.state.askings.pon = {
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callee: house,
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caller: canPonHouse,
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};
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}
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if (canCiiHouse != null) {
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this.state.ciiAsking = {
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this.state.askings.cii = {
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callee: house,
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caller: canCiiHouse,
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};
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@@ -460,8 +492,9 @@ export class MasterGameEngine {
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ronTile: null,
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riichi: this.state.riichis[house],
|
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}));
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const doraCount = Common.calcOwnedDoraCount(this.handTileTypes[house], this.state.huros[house], this.doras);
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// TODO: 赤ドラ
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const doraCount =
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Common.calcOwnedDoraCount(this.handTileTypes[house], this.state.huros[house], this.doras) +
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Common.calcRedDoraCount(this.state.handTiles[house], this.state.huros[house]);
|
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const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
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const pointDeltas = Common.calcTsumoHoraPointDeltas(house, fans);
|
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this.state.points.e += pointDeltas.e;
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@@ -484,17 +517,17 @@ export class MasterGameEngine {
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kan: boolean;
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ron: House[];
|
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}) {
|
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if (this.state.ponAsking == null && this.state.ciiAsking == null && this.state.kanAsking == null && this.state.ronAsking == null) throw new Error();
|
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if (this.state.askings.pon == null && this.state.askings.cii == null && this.state.askings.kan == null && this.state.askings.ron == null) throw new Error();
|
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|
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const pon = this.state.ponAsking;
|
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const cii = this.state.ciiAsking;
|
||||
const kan = this.state.kanAsking;
|
||||
const ron = this.state.ronAsking;
|
||||
const pon = this.state.askings.pon;
|
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const cii = this.state.askings.cii;
|
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const kan = this.state.askings.kan;
|
||||
const ron = this.state.askings.ron;
|
||||
|
||||
this.state.ponAsking = null;
|
||||
this.state.ciiAsking = null;
|
||||
this.state.kanAsking = null;
|
||||
this.state.ronAsking = null;
|
||||
this.state.askings.pon = null;
|
||||
this.state.askings.cii = null;
|
||||
this.state.askings.kan = null;
|
||||
this.state.askings.ron = null;
|
||||
|
||||
if (ron != null && answers.ron.length > 0) {
|
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this.ronHora(answers.ron, ron.callee);
|
||||
@@ -657,10 +690,10 @@ export class MasterGameEngine {
|
||||
tilesCount: this.state.tiles.length,
|
||||
doraIndicateTiles: this.state.kingTiles.slice(0, this.state.activatedDorasCount),
|
||||
handTiles: {
|
||||
e: house === 'e' ? this.state.handTiles.e : this.state.handTiles.e.map(() => null),
|
||||
s: house === 's' ? this.state.handTiles.s : this.state.handTiles.s.map(() => null),
|
||||
w: house === 'w' ? this.state.handTiles.w : this.state.handTiles.w.map(() => null),
|
||||
n: house === 'n' ? this.state.handTiles.n : this.state.handTiles.n.map(() => null),
|
||||
e: house === 'e' ? this.state.handTiles.e : this.state.handTiles.e.map(() => 0),
|
||||
s: house === 's' ? this.state.handTiles.s : this.state.handTiles.s.map(() => 0),
|
||||
w: house === 'w' ? this.state.handTiles.w : this.state.handTiles.w.map(() => 0),
|
||||
n: house === 'n' ? this.state.handTiles.n : this.state.handTiles.n.map(() => 0),
|
||||
},
|
||||
hoTiles: {
|
||||
e: this.state.hoTiles.e,
|
||||
@@ -706,4 +739,8 @@ export class MasterGameEngine {
|
||||
public calcCrc32ForUser4(): number {
|
||||
// TODO
|
||||
}
|
||||
|
||||
public getState(): MasterState {
|
||||
return structuredClone(this.state);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,10 +33,10 @@ export type PlayerState = {
|
||||
* 副露した牌を含まない手牌
|
||||
*/
|
||||
handTiles: {
|
||||
e: TileId[] | null[];
|
||||
s: TileId[] | null[];
|
||||
w: TileId[] | null[];
|
||||
n: TileId[] | null[];
|
||||
e: TileId[] | 0[];
|
||||
s: TileId[] | 0[];
|
||||
w: TileId[] | 0[];
|
||||
n: TileId[] | 0[];
|
||||
};
|
||||
|
||||
hoTiles: {
|
||||
@@ -72,7 +72,7 @@ export type PlayerState = {
|
||||
};
|
||||
|
||||
export type KyokuResult = {
|
||||
yakus: { name: string; fan: number; }[];
|
||||
yakus: { name: string; fan: number; isYakuman: boolean; }[];
|
||||
doraCount: number;
|
||||
pointDeltas: { e: number; s: number; w: number; n: number; };
|
||||
};
|
||||
@@ -84,13 +84,53 @@ export class PlayerGameEngine {
|
||||
public static InvalidOperationError = class extends Error {};
|
||||
|
||||
private myUserNumber: 1 | 2 | 3 | 4;
|
||||
public state: PlayerState;
|
||||
private state: PlayerState;
|
||||
|
||||
constructor(myUserNumber: PlayerGameEngine['myUserNumber'], state: PlayerState) {
|
||||
this.myUserNumber = myUserNumber;
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
public get doras(): TileType[] {
|
||||
return this.state.doraIndicateTiles.map(t => Common.nextTileForDora($type(t)));
|
||||
}
|
||||
|
||||
public get points(): Record<House, number> {
|
||||
return this.state.points;
|
||||
}
|
||||
|
||||
public get handTiles(): Record<House, number[]> {
|
||||
return this.state.handTiles;
|
||||
}
|
||||
|
||||
public get hoTiles(): Record<House, number[]> {
|
||||
return this.state.hoTiles;
|
||||
}
|
||||
|
||||
public get huros(): Record<House, Huro[]> {
|
||||
return this.state.huros;
|
||||
}
|
||||
|
||||
public get tilesCount(): number {
|
||||
return this.state.tilesCount;
|
||||
}
|
||||
|
||||
public get canRon(): PlayerState['canRon'] {
|
||||
return this.state.canRon;
|
||||
}
|
||||
|
||||
public get canPon(): PlayerState['canPon'] {
|
||||
return this.state.canPon;
|
||||
}
|
||||
|
||||
public get canKan(): PlayerState['canKan'] {
|
||||
return this.state.canKan;
|
||||
}
|
||||
|
||||
public get canCii(): PlayerState['canCii'] {
|
||||
return this.state.canCii;
|
||||
}
|
||||
|
||||
public get myHouse(): House {
|
||||
switch (this.myUserNumber) {
|
||||
case 1: return this.state.user1House;
|
||||
@@ -112,10 +152,6 @@ export class PlayerGameEngine {
|
||||
return this.state.riichis[this.myHouse];
|
||||
}
|
||||
|
||||
public get doras(): TileType[] {
|
||||
return this.state.doraIndicateTiles.map(t => Common.nextTileForDora($type(t)));
|
||||
}
|
||||
|
||||
public commit_tsumo(house: House, tile: TileId) {
|
||||
console.log('commit_tsumo', this.state.turn, house, tile);
|
||||
this.state.tilesCount--;
|
||||
@@ -123,7 +159,7 @@ export class PlayerGameEngine {
|
||||
if (house === this.myHouse) {
|
||||
this.myHandTiles.push(tile);
|
||||
} else {
|
||||
this.state.handTiles[house].push(null);
|
||||
this.state.handTiles[house].push(0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -148,9 +184,9 @@ export class PlayerGameEngine {
|
||||
if (house === this.myHouse) {
|
||||
} else {
|
||||
const canRon = Common.getHoraSets(this.myHandTiles.concat(tile).map(id => $type(id))).length > 0;
|
||||
const canPon = this.myHandTiles.filter(t => t === tile).length === 2;
|
||||
const canKan = this.myHandTiles.filter(t => t === tile).length === 3;
|
||||
const canCii = house === Common.prevHouse(this.myHouse) &&
|
||||
const canPon = !this.isMeRiichi && this.myHandTiles.filter(t => t === tile).length === 2;
|
||||
const canKan = !this.isMeRiichi && this.myHandTiles.filter(t => t === tile).length === 3;
|
||||
const canCii = !this.isMeRiichi && house === Common.prevHouse(this.myHouse) &&
|
||||
Common.SHUNTU_PATTERNS.some(pattern =>
|
||||
pattern.includes($type(tile)) &&
|
||||
pattern.filter(t => this.myHandTileTypes.includes(t)).length >= 2);
|
||||
@@ -173,8 +209,9 @@ export class PlayerGameEngine {
|
||||
ronTile: null,
|
||||
riichi: this.state.riichis[house],
|
||||
}));
|
||||
const doraCount = Common.calcOwnedDoraCount(handTiles.map(id => $type(id)), this.state.huros[house], this.doras);
|
||||
// TODO: 赤ドラ
|
||||
const doraCount =
|
||||
Common.calcOwnedDoraCount(handTiles.map(id => $type(id)), this.state.huros[house], this.doras) +
|
||||
Common.calcRedDoraCount(handTiles, this.state.huros[house]);
|
||||
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
|
||||
const pointDeltas = Common.calcTsumoHoraPointDeltas(house, fans);
|
||||
this.state.points.e += pointDeltas.e;
|
||||
@@ -186,6 +223,7 @@ export class PlayerGameEngine {
|
||||
yakus: yakus.map(yaku => ({
|
||||
name: yaku.name,
|
||||
fan: yaku.fan,
|
||||
isYakuman: yaku.isYakuman,
|
||||
})),
|
||||
doraCount,
|
||||
pointDeltas,
|
||||
@@ -223,13 +261,14 @@ export class PlayerGameEngine {
|
||||
ronTile: $type(this.state.hoTiles[callee].at(-1)!),
|
||||
riichi: this.state.riichis[house],
|
||||
}));
|
||||
const doraCount = Common.calcOwnedDoraCount(handTiles[house].map(id => $type(id)), this.state.huros[house], this.doras);
|
||||
// TODO: 赤ドラ
|
||||
const doraCount =
|
||||
Common.calcOwnedDoraCount(handTiles[house].map(id => $type(id)), this.state.huros[house], this.doras) +
|
||||
Common.calcRedDoraCount(handTiles[house], this.state.huros[house]);
|
||||
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
|
||||
const point = Common.fanToPoint(fans, house === 'e');
|
||||
this.state.points[callee] -= point;
|
||||
this.state.points[house] += point;
|
||||
resultMap[house].yakus = yakus.map(yaku => ({ name: yaku.name, fan: yaku.fan }));
|
||||
resultMap[house].yakus = yakus.map(yaku => ({ name: yaku.name, fan: yaku.fan, isYakuman: yaku.isYakuman }));
|
||||
resultMap[house].doraCount = doraCount;
|
||||
resultMap[house].pointDeltas[callee] = -point;
|
||||
resultMap[house].pointDeltas[house] = point;
|
||||
@@ -297,6 +336,28 @@ export class PlayerGameEngine {
|
||||
console.log('commit_kakan', this.state.turn, house, tiles);
|
||||
}
|
||||
|
||||
/**
|
||||
* チーします
|
||||
* @param caller チーした人
|
||||
* @param callee 牌を捨てた人
|
||||
*/
|
||||
public commit_cii(caller: House, callee: House, tiles: TileId[]) {
|
||||
this.state.canCii = null;
|
||||
|
||||
this.state.hoTiles[callee].pop();
|
||||
if (caller === this.myHouse) {
|
||||
if (this.myHandTiles.includes(tiles[0])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[0]), 1);
|
||||
if (this.myHandTiles.includes(tiles[1])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[1]), 1);
|
||||
if (this.myHandTiles.includes(tiles[2])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[2]), 1);
|
||||
} else {
|
||||
this.state.handTiles[caller].unshift();
|
||||
this.state.handTiles[caller].unshift();
|
||||
}
|
||||
this.state.huros[caller].push({ type: 'cii', tiles: tiles, from: callee });
|
||||
|
||||
this.state.turn = caller;
|
||||
}
|
||||
|
||||
public commit_nop() {
|
||||
this.state.canRon = null;
|
||||
this.state.canPon = null;
|
||||
@@ -337,4 +398,8 @@ export class PlayerGameEngine {
|
||||
public getKakanableTiles(): TileId[] {
|
||||
return this.myHandTiles.filter(t => this.state.huros[this.myHouse].some(h => h.type === 'pon' && $type(t) === $type(h.tiles[0])));
|
||||
}
|
||||
|
||||
public getState(): PlayerState {
|
||||
return structuredClone(this.state);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user