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mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-13 23:25:41 +02:00

Update engine.ts

This commit is contained in:
syuilo
2026-04-22 11:54:24 +09:00
parent b734ab3419
commit af8a0bdf12

View File

@@ -600,7 +600,8 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
newRotation.y = Math.round(newRotation.y / (Math.PI / 8)) * (Math.PI / 8);
}
let sticky: string | null = null;
let stickyOtherObject: string | null = null;
let sticky = false;
const isCollisionTarget = (m: BABYLON.AbstractMesh) => {
return m.metadata?.objectId !== grabbing.objectId &&
@@ -608,11 +609,12 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
!grabbing.descendantStickyObjectIds.includes(m.metadata?.objectId);
};
if (placement === 'side') {
if (placement === 'side' || placement === 'wall') {
// 前方に向かってレイを飛ばす
const ray = new BABYLON.Ray(this.camera.position, dir, cm(1000));
const hit = this.scene.pickWithRay(ray, (m) => isCollisionTarget(m) && (m.name.includes('__ROOM_WALL__') || m.name.includes('__SIDE__')));
const hit = placement === 'side' ? this.scene.pickWithRay(ray, (m) => isCollisionTarget(m) && (m.name.includes('__ROOM_WALL__') || m.name.includes('__SIDE__'))) : this.scene.pickWithRay(ray, (m) => isCollisionTarget(m) && (m.name.includes('__ROOM_WALL__')));
if (hit != null && hit.pickedPoint != null && hit.pickedMesh != null) {
sticky = true;
const pickedMeshNormal = hit.getNormal(true, true);
const targetRotationY = Math.atan2(pickedMeshNormal.x, pickedMeshNormal.z);
newRotation.y = targetRotationY;
@@ -621,7 +623,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
} else {
newPos.z = hit.pickedPoint.z;
}
sticky = hit.pickedMesh.metadata?.objectId ?? null;
stickyOtherObject = hit.pickedMesh.metadata?.objectId ?? null;
if (this.gridSnapping.enabled) {
this.gridPlane.rotationQuaternion = null;
@@ -631,79 +633,47 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
this.gridPlane.isVisible = true;
}
}
} else if (placement === 'wall') {
// 前方に向かってレイを飛ばす
const ray = new BABYLON.Ray(this.camera.position, dir, cm(1000));
const hit = this.scene.pickWithRay(ray, (m) => isCollisionTarget(m) && (m.name.includes('__ROOM_WALL__')));
if (hit != null && hit.pickedPoint != null && hit.pickedMesh != null) {
const pickedMeshNormal = hit.getNormal(true, true);
const targetRotationY = Math.atan2(pickedMeshNormal.x, pickedMeshNormal.z);
newRotation.y = targetRotationY;
if (getYRotationDirection(targetRotationY) === '+x' || getYRotationDirection(targetRotationY) === '-x') {
newPos.x = hit.pickedPoint.x;
} else {
newPos.z = hit.pickedPoint.z;
}
if (this.gridSnapping.enabled) {
this.gridPlane.rotationQuaternion = null;
this.gridPlane.rotation.x = Math.PI;
this.gridPlane.rotation.y = targetRotationY;
this.gridPlane.position = new BABYLON.Vector3(newPos.x, newPos.y, newPos.z).addInPlace(pickedMeshNormal.scale(cm(0.1)));
this.gridPlane.isVisible = true;
}
}
} else if (placement === 'bottom') {
} else if (placement === 'bottom' || placement === 'ceiling') {
// 上に向かってレイを飛ばす
const ray = new BABYLON.Ray(newPos, new BABYLON.Vector3(0, 1, 0), cm(1000));
const hit = this.scene.pickWithRay(ray, (m) => isCollisionTarget(m) && (m.name.includes('__ROOM_CEILING__') || m.name.includes('__ROOM_BOTTOM__') || m.name.includes('__BOTTOM__')));
const hit = placement === 'bottom' ? this.scene.pickWithRay(ray, (m) => isCollisionTarget(m) && (m.name.includes('__ROOM_CEILING__') || m.name.includes('__ROOM_BOTTOM__') || m.name.includes('__BOTTOM__'))) : this.scene.pickWithRay(ray, (m) => isCollisionTarget(m) && (m.name.includes('__ROOM_CEILING__')));
if (hit != null && hit.pickedPoint != null && hit.pickedMesh != null) {
sticky = true;
newPos.y = hit.pickedPoint.y;
sticky = hit.pickedMesh.metadata?.objectId ?? null;
}
if (newPos.y > cm(250)) newPos.y = cm(250);
} else if (placement === 'ceiling') {
newPos.y = cm(250);
stickyOtherObject = hit.pickedMesh.metadata?.objectId ?? null;
if (this.gridSnapping.enabled) {
this.gridPlane.rotationQuaternion = null;
this.gridPlane.rotation.x = Math.PI * 1.5;
this.gridPlane.rotation.y = 0;
this.gridPlane.position = new BABYLON.Vector3(grabbing.mesh.position.x, cm(250) - cm(0.1), grabbing.mesh.position.z);
this.gridPlane.isVisible = true;
if (this.gridSnapping.enabled) {
this.gridPlane.rotationQuaternion = null;
this.gridPlane.rotation.x = Math.PI * 1.5;
this.gridPlane.rotation.y = 0;
this.gridPlane.position = new BABYLON.Vector3(grabbing.mesh.position.x, grabbing.mesh.position.y - cm(0.1), grabbing.mesh.position.z);
this.gridPlane.isVisible = true;
}
}
} else if (placement === 'floor') {
newPos.y = 0;
if (this.gridSnapping.enabled) {
this.gridPlane.rotationQuaternion = null;
this.gridPlane.rotation.x = 0;
this.gridPlane.rotation.y = 0;
this.gridPlane.position = new BABYLON.Vector3(grabbing.mesh.position.x, cm(0.1), grabbing.mesh.position.z);
this.gridPlane.isVisible = true;
}
} else {
} else { // top or floor
// 下に向かってレイを飛ばす
const ray = new BABYLON.Ray(newPos, new BABYLON.Vector3(0, -1, 0), cm(1000));
const hit = this.scene.pickWithRay(ray, (m) => isCollisionTarget(m) && (m.name.includes('__ROOM_FLOOR__') || m.name.includes('__ROOM_TOP__') || m.name.includes('__TOP__')));
const hit = placement === 'top' ? this.scene.pickWithRay(ray, (m) => isCollisionTarget(m) && (m.name.includes('__ROOM_FLOOR__') || m.name.includes('__ROOM_TOP__') || m.name.includes('__TOP__'))) : this.scene.pickWithRay(ray, (m) => isCollisionTarget(m) && (m.name.includes('__ROOM_FLOOR__')));
if (hit != null && hit.pickedPoint != null && hit.pickedMesh != null) {
sticky = true;
newPos.y = hit.pickedPoint.y;
sticky = hit.pickedMesh.metadata?.objectId ?? null;
}
if (newPos.y < 0) newPos.y = 0;
stickyOtherObject = hit.pickedMesh.metadata?.objectId ?? null;
if (this.gridSnapping.enabled) {
this.gridPlane.rotationQuaternion = null;
this.gridPlane.rotation.x = Math.PI / 2;
this.gridPlane.rotation.y = 0;
this.gridPlane.position = new BABYLON.Vector3(grabbing.mesh.position.x, grabbing.mesh.position.y + cm(0.1), grabbing.mesh.position.z);
this.gridPlane.isVisible = true;
if (this.gridSnapping.enabled) {
this.gridPlane.rotationQuaternion = null;
this.gridPlane.rotation.x = Math.PI / 2;
this.gridPlane.rotation.y = 0;
this.gridPlane.position = new BABYLON.Vector3(grabbing.mesh.position.x, grabbing.mesh.position.y + cm(0.1), grabbing.mesh.position.z);
this.gridPlane.isVisible = true;
}
}
}
grabbing.mesh.rotation = newRotation;
grabbing.mesh.position = newPos;
console.log(sticky);
//const pos = new BABYLON.Vector3(this.camera.position.x, this.camera.position.y, this.camera.position.z);
//const _dir = newPos.subtract(pos).normalize();
//for (let i = 0; i < grabbing.distance; i++) {
@@ -749,7 +719,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
grabbing.onMove?.({
position: newPos,
rotation: newRotation,
sticky,
sticky: stickyOtherObject,
});
}