diff --git a/packages/frontend/src/utility/room/engine.ts b/packages/frontend/src/utility/room/engine.ts index 433e503312..2a2a7c2f54 100644 --- a/packages/frontend/src/utility/room/engine.ts +++ b/packages/frontend/src/utility/room/engine.ts @@ -628,7 +628,7 @@ export class RoomEngine extends EventEmitter { //this.shadowGenerator1.useContactHardeningShadow = true; const sunLight = new BABYLON.DirectionalLight('sunLight', new BABYLON.Vector3(0.2, -1, -1), this.scene); - sunLight.position = new BABYLON.Vector3(-20, 1000, 1000); + sunLight.position = new BABYLON.Vector3(cm(-20), cm(1000), cm(1000)); sunLight.diffuse = this.time === 0 ? new BABYLON.Color3(1.0, 0.9, 0.8) : this.time === 1 ? new BABYLON.Color3(1.0, 0.8, 0.6) : new BABYLON.Color3(0.6, 0.8, 1.0); sunLight.intensity = this.time === 0 ? 3 : this.time === 1 ? 1 : 0.25; sunLight.shadowMinZ = cm(1000);