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Update engine.ts
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@@ -23,6 +23,8 @@ import type { HeyaManager, JapaneseHeyaOptions, SimpleHeyaOptions } from './heya
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import type { ObjectDef, RoomObjectInstance, RoomStateObject } from './object.js';
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import type { ObjectDef, RoomObjectInstance, RoomStateObject } from './object.js';
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import { genId } from '@/utility/id.js';
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import { genId } from '@/utility/id.js';
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import { deepClone } from '@/utility/clone.js';
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import { deepClone } from '@/utility/clone.js';
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import { isTouchUsing } from '@/utility/touch.js';
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import { deviceKind } from '@/utility/device-kind.js';
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const BAKE_TRANSFORM = false; // 実験的
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const BAKE_TRANSFORM = false; // 実験的
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const SNAPSHOT_RENDERING = true; // 実験的
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const SNAPSHOT_RENDERING = true; // 実験的
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@@ -287,8 +289,14 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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this.scene.collisionsEnabled = true;
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this.scene.collisionsEnabled = true;
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this.camera = new BABYLON.UniversalCamera('camera', new BABYLON.Vector3(0, cm(130), cm(0)), this.scene);
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const useVirtualJoystick = isTouchUsing && (deviceKind === 'smartphone' || deviceKind === 'tablet');
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this.camera = useVirtualJoystick ? new BABYLON.VirtualJoysticksCamera('camera', new BABYLON.Vector3(0, cm(130), cm(0)), this.scene) : new BABYLON.UniversalCamera('camera', new BABYLON.Vector3(0, cm(130), cm(0)), this.scene);
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this.camera.attachControl(this.canvas);
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this.camera.attachControl(this.canvas);
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if (useVirtualJoystick) {
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(this.camera.inputs.attached.virtualJoystick as BABYLON.FreeCameraVirtualJoystickInput).getLeftJoystick().setJoystickSensibility(0.3);
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(this.camera.inputs.attached.virtualJoystick as BABYLON.FreeCameraVirtualJoystickInput).getRightJoystick().setJoystickSensibility(0.025);
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}
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this.camera.minZ = cm(1);
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this.camera.minZ = cm(1);
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this.camera.maxZ = RENDER_OUTDOOR_ENV ? cm(10000) : cm(1000);
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this.camera.maxZ = RENDER_OUTDOOR_ENV ? cm(10000) : cm(1000);
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this.camera.fov = 1;
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this.camera.fov = 1;
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