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@@ -29,6 +29,10 @@ export abstract class HeyaManager<T = any> {
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type SimpleHeyaWallBase = {
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material: null | 'wood' | 'concrete';
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color: [number, number, number];
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withHari: boolean;
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hariMaterial: null | 'wood' | 'concrete';
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hariColor: [number, number, number];
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withHabaki: boolean;
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};
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export type SimpleHeyaOptions = {
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@@ -63,6 +67,10 @@ export class SimpleHeyaManager extends HeyaManager<SimpleHeyaOptions> {
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private wallSMaterial: BABYLON.PBRMaterial | null = null;
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private wallWMaterial: BABYLON.PBRMaterial | null = null;
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private wallEMaterial: BABYLON.PBRMaterial | null = null;
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private wallNHariMaterial: BABYLON.PBRMaterial | null = null;
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private wallSHariMaterial: BABYLON.PBRMaterial | null = null;
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private wallWHariMaterial: BABYLON.PBRMaterial | null = null;
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private wallEHariMaterial: BABYLON.PBRMaterial | null = null;
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constructor(onMeshUpdatedCallback?: ((meshes: BABYLON.AbstractMesh[]) => void) | null) {
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super(onMeshUpdatedCallback);
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@@ -120,46 +128,105 @@ export class SimpleHeyaManager extends HeyaManager<SimpleHeyaOptions> {
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m.material = this.wallEMaterial;
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}
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const hariMaterial = findMaterial(this.meshes[0], '__X_HARI__');
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this.wallNHariMaterial = hariMaterial.clone('wallNHariMaterial');
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this.wallSHariMaterial = hariMaterial.clone('wallSHariMaterial');
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this.wallWHariMaterial = hariMaterial.clone('wallWHariMaterial');
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this.wallEHariMaterial = hariMaterial.clone('wallEHariMaterial');
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for (const m of this.wallNRoot.getChildMeshes().filter(m => m.material === hariMaterial)) {
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m.material = this.wallNHariMaterial;
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}
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for (const m of this.wallSRoot.getChildMeshes().filter(m => m.material === hariMaterial)) {
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m.material = this.wallSHariMaterial;
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}
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for (const m of this.wallWRoot.getChildMeshes().filter(m => m.material === hariMaterial)) {
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m.material = this.wallWHariMaterial;
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}
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for (const m of this.wallERoot.getChildMeshes().filter(m => m.material === hariMaterial)) {
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m.material = this.wallEHariMaterial;
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}
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await this.applyOptions(options);
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}
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public applyOptions(options: SimpleHeyaOptions) {
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// TODO: 返り値をpromiseにしてちゃんとテクスチャが読み終わってからresolveする
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const apply = (wall: 'N' | 'S' | 'W' | 'E') => {
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const applyWall = (wall: 'N' | 'S' | 'W' | 'E') => {
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const wallRoot =
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wall === 'N' ? this.wallNRoot :
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wall === 'S' ? this.wallSRoot :
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wall === 'W' ? this.wallWRoot :
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this.wallERoot;
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const wallOptions =
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wall === 'N' ? options.wallN :
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wall === 'S' ? options.wallS :
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wall === 'W' ? options.wallW :
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options.wallE;
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const targetMaterial =
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wall === 'N' ? this.wallNMaterial :
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wall === 'S' ? this.wallSMaterial :
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wall === 'W' ? this.wallWMaterial :
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this.wallEMaterial;
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targetMaterial.unfreeze();
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targetMaterial.albedoColor = new BABYLON.Color3(...wallOptions.color);
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const texPath = wallOptions.material === 'wood' ? '/client-assets/room/wall-textures/wood.png'
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: wallOptions.material === 'concrete' ? '/client-assets/room/wall-textures/concrete.png'
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: null;
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if (texPath != null) {
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const tex = new BABYLON.Texture(texPath, this.meshes[0].getScene(), false, false);
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targetMaterial.albedoTexture = tex;
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} else {
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targetMaterial.albedoTexture = null;
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for (const mesh of wallRoot.getChildMeshes()) {
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if (mesh.name.includes('__X_HARI__')) {
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mesh.isVisible = wallOptions.withHari;
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} else if (mesh.name.includes('__X_HABAKI__')) {
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mesh.isVisible = wallOptions.withHabaki;
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}
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}
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targetMaterial.freeze();
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{
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const targetMaterial =
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wall === 'N' ? this.wallNMaterial :
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wall === 'S' ? this.wallSMaterial :
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wall === 'W' ? this.wallWMaterial :
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this.wallEMaterial;
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targetMaterial.unfreeze();
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targetMaterial.albedoColor = new BABYLON.Color3(...wallOptions.color);
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const texPath = wallOptions.material === 'wood' ? '/client-assets/room/wall-textures/wood.png'
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: wallOptions.material === 'concrete' ? '/client-assets/room/wall-textures/concrete.png'
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: null;
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if (texPath != null) {
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const tex = new BABYLON.Texture(texPath, this.meshes[0].getScene(), false, false);
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targetMaterial.albedoTexture = tex;
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} else {
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targetMaterial.albedoTexture = null;
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}
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targetMaterial.freeze();
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}
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{
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const targetMaterial =
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wall === 'N' ? this.wallNHariMaterial :
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wall === 'S' ? this.wallSHariMaterial :
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wall === 'W' ? this.wallWHariMaterial :
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this.wallEHariMaterial;
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targetMaterial.unfreeze();
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targetMaterial.albedoColor = new BABYLON.Color3(...wallOptions.hariColor);
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const texPath = wallOptions.hariMaterial === 'wood' ? '/client-assets/room/wall-textures/wood.png'
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: wallOptions.hariMaterial === 'concrete' ? '/client-assets/room/wall-textures/concrete.png'
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: null;
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if (texPath != null) {
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const tex = new BABYLON.Texture(texPath, this.meshes[0].getScene(), false, false);
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targetMaterial.albedoTexture = tex;
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} else {
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targetMaterial.albedoTexture = null;
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}
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targetMaterial.freeze();
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}
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};
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apply('N');
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apply('S');
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apply('W');
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apply('E');
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applyWall('N');
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applyWall('S');
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applyWall('W');
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applyWall('E');
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this.onMeshUpdatedCallback?.(this.meshes);
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}
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