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mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-13 22:15:41 +02:00
This commit is contained in:
syuilo
2026-04-30 16:34:07 +09:00
parent 6cf90fd714
commit a471fe16fa
6 changed files with 16 additions and 11 deletions

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Width:  |  Height:  |  Size: 15 KiB

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@@ -1612,9 +1612,9 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
}
this.sr.disableSnapshotRendering();
if (this.gl != null) {
this.gl.isEnabled = false; // 重いので切る
}
//if (this.gl != null) {
// this.gl.isEnabled = false; // 重いので切る
//}
if (this.gridPlane.material == null) {
import('@babylonjs/materials').then(m => {
@@ -1639,9 +1639,9 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
await this.bake();
this.sr.enableSnapshotRendering();
if (this.gl != null) {
this.gl.isEnabled = true;
}
//if (this.gl != null) {
// this.gl.isEnabled = true;
//}
}
public async bake() {

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@@ -27,7 +27,7 @@ export const electronicDisplayBoard = defineObject({
},
default: {
text: 'Hello, Misskey!',
frameColor: [0.2, 0.2, 0.2],
frameColor: [0.05, 0.05, 0.05],
ledColor: [1, 1, 1],
},
},
@@ -44,6 +44,7 @@ export const electronicDisplayBoard = defineObject({
const texLoading = Promise.withResolvers<void>();
const tex = new BABYLON.Texture('/client-assets/room/textures/dot-matrix-chars.png', scene, false, false, undefined, () => {
tex.level = 2;
textMaterial.emissiveTexture = tex;
textMaterial.albedoTexture = tex;
textMaterial.disableLighting = true;
@@ -68,6 +69,7 @@ export const electronicDisplayBoard = defineObject({
const textManager = new RecyvlingTextGrid(displayMesh, maxChars, {
meshFlipped: true,
material: textMaterial,
charUScale: 1.15,
});
model.bakeExcludeMeshes = [displayMesh];

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@@ -392,6 +392,7 @@ export class RecyvlingTextGrid {
private currentText = '';
private meshFlipped: boolean;
private repeatSeparator: string;
private charUScale: number;
/* (non-flipped)
a d--e
@@ -416,6 +417,7 @@ export class RecyvlingTextGrid {
meshFlipped: boolean;
material: BABYLON.StandardMaterial;
repeatSeparator?: string;
charUScale?: number;
}) {
this.mesh = mesh;
this.mesh.material = options.material;
@@ -426,6 +428,7 @@ export class RecyvlingTextGrid {
this.uvs = mesh.getVerticesData(BABYLON.VertexBuffer.UVKind)!;
this.meshFlipped = options.meshFlipped;
this.repeatSeparator = options.repeatSeparator ?? ' ■ ';
this.charUScale = options.charUScale ?? 1;
for (let j = 0; j < (this.verticesCountPerFace * 2); j += 2) {
const x = this.uvs[j];
@@ -515,14 +518,14 @@ export class RecyvlingTextGrid {
const uvIndex = i * (this.verticesCountPerFace * 2); // uvは(x,y)の2要素なので*2
if (this.meshFlipped) {
this.uvs[uvIndex + this.aIndex + 0] = this.uvs[uvIndex + this.cIndex + 0] = this.uvs[uvIndex + this.eIndex + 0] = (charX + 0) / TEXT_TEXTURE_CHAR_COLS;
this.uvs[uvIndex + this.aIndex + 0] = this.uvs[uvIndex + this.cIndex + 0] = this.uvs[uvIndex + this.eIndex + 0] = ((charX + 0) / TEXT_TEXTURE_CHAR_COLS) - ((1 / TEXT_TEXTURE_CHAR_COLS) * (1 - this.charUScale));
this.uvs[uvIndex + this.aIndex + 1] = this.uvs[uvIndex + this.bIndex + 1] = this.uvs[uvIndex + this.dIndex + 1] = (charY + 0) / TEXT_TEXTURE_CHAR_ROWS;
this.uvs[uvIndex + this.bIndex + 0] = this.uvs[uvIndex + this.dIndex + 0] = this.uvs[uvIndex + this.fIndex + 0] = (charX + 1) / TEXT_TEXTURE_CHAR_COLS;
this.uvs[uvIndex + this.bIndex + 0] = this.uvs[uvIndex + this.dIndex + 0] = this.uvs[uvIndex + this.fIndex + 0] = ((charX + 1) / TEXT_TEXTURE_CHAR_COLS) + ((1 / TEXT_TEXTURE_CHAR_COLS) * (1 - this.charUScale));
this.uvs[uvIndex + this.cIndex + 1] = this.uvs[uvIndex + this.eIndex + 1] = this.uvs[uvIndex + this.fIndex + 1] = (charY + 1) / TEXT_TEXTURE_CHAR_ROWS;
} else {
this.uvs[uvIndex + this.aIndex + 0] = this.uvs[uvIndex + this.dIndex + 0] = this.uvs[uvIndex + this.bIndex + 0] = (charX + 0) / TEXT_TEXTURE_CHAR_COLS;
this.uvs[uvIndex + this.aIndex + 0] = this.uvs[uvIndex + this.dIndex + 0] = this.uvs[uvIndex + this.bIndex + 0] = ((charX + 0) / TEXT_TEXTURE_CHAR_COLS) - ((1 / TEXT_TEXTURE_CHAR_COLS) * (1 - this.charUScale));
this.uvs[uvIndex + this.aIndex + 1] = this.uvs[uvIndex + this.dIndex + 1] = this.uvs[uvIndex + this.eIndex + 1] = (charY + 0) / TEXT_TEXTURE_CHAR_ROWS;
this.uvs[uvIndex + this.eIndex + 0] = this.uvs[uvIndex + this.fIndex + 0] = this.uvs[uvIndex + this.cIndex + 0] = (charX + 1) / TEXT_TEXTURE_CHAR_COLS;
this.uvs[uvIndex + this.eIndex + 0] = this.uvs[uvIndex + this.fIndex + 0] = this.uvs[uvIndex + this.cIndex + 0] = ((charX + 1) / TEXT_TEXTURE_CHAR_COLS) + ((1 / TEXT_TEXTURE_CHAR_COLS) * (1 - this.charUScale));
this.uvs[uvIndex + this.bIndex + 1] = this.uvs[uvIndex + this.cIndex + 1] = this.uvs[uvIndex + this.fIndex + 1] = (charY + 1) / TEXT_TEXTURE_CHAR_ROWS;
}
}