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refactor: シェーダーファイルをlazy-loadingできるように
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23
packages/frontend/src/utility/image-effector/fxs/invert.glsl
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23
packages/frontend/src/utility/image-effector/fxs/invert.glsl
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/*
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* SPDX-FileCopyrightText: syuilo and misskey-project
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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#version 300 es
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precision mediump float;
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in vec2 in_uv;
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uniform sampler2D in_texture;
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uniform vec2 in_resolution;
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uniform bool u_r;
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uniform bool u_g;
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uniform bool u_b;
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out vec4 out_color;
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void main() {
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vec4 in_color = texture(in_texture, in_uv);
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out_color.r = u_r ? 1.0 - in_color.r : in_color.r;
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out_color.g = u_g ? 1.0 - in_color.g : in_color.g;
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out_color.b = u_b ? 1.0 - in_color.b : in_color.b;
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out_color.a = in_color.a;
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}
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