1
0
mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-31 09:13:56 +02:00

refactor: シェーダーファイルをlazy-loadingできるように

This commit is contained in:
kakkokari-gtyih
2025-06-03 22:54:25 +09:00
parent df315b18e0
commit a1ab2fa38c
34 changed files with 586 additions and 529 deletions

View File

@@ -6,55 +6,10 @@
import { defineImageEffectorFx } from '../ImageEffector.js';
import { i18n } from '@/i18n.js';
const shader = `#version 300 es
precision mediump float;
in vec2 in_uv;
uniform sampler2D in_texture;
uniform vec2 in_resolution;
out vec4 out_color;
uniform float u_amount;
uniform float u_start;
uniform bool u_normalize;
void main() {
int samples = 64;
float r_strength = 1.0;
float g_strength = 1.5;
float b_strength = 2.0;
vec2 size = vec2(in_resolution.x, in_resolution.y);
vec4 accumulator = vec4(0.0);
float normalisedValue = length((in_uv - 0.5) * 2.0);
float strength = clamp((normalisedValue - u_start) * (1.0 / (1.0 - u_start)), 0.0, 1.0);
vec2 vector = (u_normalize ? normalize(in_uv - vec2(0.5)) : in_uv - vec2(0.5));
vec2 velocity = vector * strength * u_amount;
vec2 rOffset = -vector * strength * (u_amount * r_strength);
vec2 gOffset = -vector * strength * (u_amount * g_strength);
vec2 bOffset = -vector * strength * (u_amount * b_strength);
for (int i = 0; i < samples; i++) {
accumulator.r += texture(in_texture, in_uv + rOffset).r;
rOffset -= velocity / float(samples);
accumulator.g += texture(in_texture, in_uv + gOffset).g;
gOffset -= velocity / float(samples);
accumulator.b += texture(in_texture, in_uv + bOffset).b;
bOffset -= velocity / float(samples);
}
out_color = vec4(vec3(accumulator / float(samples)), 1.0);
}
`;
export const FX_chromaticAberration = defineImageEffectorFx({
id: 'chromaticAberration' as const,
name: i18n.ts._imageEffector._fxs.chromaticAberration,
shader,
shader: () => import('./chromaticAberration.glsl?raw').then(m => m.default),
uniforms: ['amount', 'start', 'normalize'] as const,
params: {
normalize: {