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https://github.com/misskey-dev/misskey.git
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@@ -84,13 +84,21 @@ export const allInOnePc = defineObject({
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applyFit();
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const applyScreenBrightness = () => {
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const b = options.screenBrightness;
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screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
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light.intensity = (5 * b) * WORLD_SCALE * WORLD_SCALE;
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};
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applyScreenBrightness();
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const applyCustomPicture = () => new Promise<void>((resolve) => {
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if (options.customPicture != null) {
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screenMaterial.unfreeze();
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
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screenMaterial.emissiveColor = new BABYLON.Color3(1, 1, 1);
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screenMaterial.emissiveTexture = tex;
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applyFit();
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applyScreenBrightness();
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resolve();
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}, (message, exception) => {
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console.warn('Failed to load texture:', message, exception);
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@@ -107,14 +115,6 @@ export const allInOnePc = defineObject({
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await applyCustomPicture();
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const applyScreenBrightness = () => {
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const b = options.screenBrightness;
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screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
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light.intensity = (5 * b) * WORLD_SCALE * WORLD_SCALE;
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};
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applyScreenBrightness();
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const applyBodyColor = () => {
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const [r, g, b] = options.bodyColor;
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bodyMaterial.albedoColor = new BABYLON.Color3(r, g, b);
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@@ -60,13 +60,20 @@ export const djPlayer = defineObject({
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applyFit();
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const applyScreenBrightness = () => {
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const b = options.screenBrightness;
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screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
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};
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applyScreenBrightness();
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const applyCustomPicture = () => new Promise<void>((resolve) => {
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if (options.customPicture != null && options.customPicture !== '') {
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screenMaterial.unfreeze();
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
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screenMaterial.emissiveColor = new BABYLON.Color3(1, 1, 1);
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screenMaterial.emissiveTexture = tex;
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applyFit();
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applyScreenBrightness();
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resolve();
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}, (message, exception) => {
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console.warn('Failed to load texture:', message, exception);
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@@ -84,13 +91,6 @@ export const djPlayer = defineObject({
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await applyCustomPicture();
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const applyScreenBrightness = () => {
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const b = options.screenBrightness;
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screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
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};
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applyScreenBrightness();
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return {
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onOptionsUpdated: ([k, v]) => {
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switch (k) {
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@@ -45,6 +45,7 @@ export const electronicDisplayBoard = defineObject({
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const tex = new BABYLON.Texture('/client-assets/room/textures/dot-matrix-chars.png', scene, false, false, undefined, () => {
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tex.level = 2;
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textMaterial.emissiveColor = new BABYLON.Color3(1, 1, 1);
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textMaterial.emissiveTexture = tex;
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textMaterial.albedoTexture = tex;
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textMaterial.disableLighting = true;
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@@ -94,13 +94,21 @@ export const laptopPc = defineObject({
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applyFit();
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const applyScreenBrightness = () => {
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const b = options.screenBrightness;
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screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
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light.intensity = (2 * b) * WORLD_SCALE * WORLD_SCALE;
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};
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applyScreenBrightness();
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const applyCustomPicture = () => new Promise<void>((resolve) => {
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if (options.customPicture != null) {
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screenMaterial.unfreeze();
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
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screenMaterial.emissiveColor = new BABYLON.Color3(1, 1, 1);
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screenMaterial.emissiveTexture = tex;
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applyFit();
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applyScreenBrightness();
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resolve();
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}, (message, exception) => {
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console.warn('Failed to load texture:', message, exception);
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@@ -117,14 +125,6 @@ export const laptopPc = defineObject({
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await applyCustomPicture();
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const applyScreenBrightness = () => {
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const b = options.screenBrightness;
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screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
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light.intensity = (2 * b) * WORLD_SCALE * WORLD_SCALE;
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};
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applyScreenBrightness();
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const applyBodyColor = () => {
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const [r, g, b] = options.bodyColor;
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bodyMaterial.albedoColor = new BABYLON.Color3(r, g, b);
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@@ -79,6 +79,14 @@ export const monitor = defineObject({
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applyFit();
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const applyScreenBrightness = () => {
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const b = options.screenBrightness;
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screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
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light.intensity = (5 * b) * WORLD_SCALE * WORLD_SCALE;
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};
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applyScreenBrightness();
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const applyCustomPicture = () => new Promise<void>((resolve) => {
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if (options.customPicture != null) {
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screenMaterial.unfreeze();
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@@ -86,6 +94,7 @@ export const monitor = defineObject({
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screenMaterial.emissiveColor = new BABYLON.Color3(1, 1, 1);
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screenMaterial.emissiveTexture = tex;
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applyFit();
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applyScreenBrightness();
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resolve();
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}, (message, exception) => {
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console.warn('Failed to load texture:', message, exception);
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@@ -102,14 +111,6 @@ export const monitor = defineObject({
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await applyCustomPicture();
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const applyScreenBrightness = () => {
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const b = options.screenBrightness;
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screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
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light.intensity = (5 * b) * WORLD_SCALE * WORLD_SCALE;
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};
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applyScreenBrightness();
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const applyBodyColor = () => {
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const [r, g, b] = options.bodyColor;
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bodyMaterial.albedoColor = new BABYLON.Color3(r, g, b);
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