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@@ -286,8 +286,7 @@ const OBJECTS = {
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castShadows: false,
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onInit: (room, o, obj) => {
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const rotor = obj.meshes[0].getChildMeshes().find(m => m.name === 'Rotor') as BABYLON.Mesh;
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rotor.rotationQuaternion = null;
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console.log(obj.meshes, obj.meshes[0].getChildMeshes().map(x => x.name), rotor, rotor.getChildMeshes());
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rotor.rotation = rotor.rotationQuaternion != null ? rotor.rotationQuaternion.toEulerAngles() : rotor.rotation;
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const anim = new BABYLON.Animation('', 'rotation.y', 60, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
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anim.setKeys([
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{ frame: 0, value: 0 },
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@@ -1049,6 +1048,10 @@ export class RoomEngine {
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}
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}
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public resize() {
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this.engine.resize();
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}
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public destroy() {
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for (const id of this.intervalIds) {
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window.clearInterval(id);
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