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scale intensity
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@@ -1595,7 +1595,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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}
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}
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private turnOnRoomLight() {
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private turnOnRoomLight() {
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this.roomLight.intensity = 100000;
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this.roomLight.intensity = 10 * WORLD_SCALE * WORLD_SCALE;
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this.envMapIndoor.level = 0.6;
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this.envMapIndoor.level = 0.6;
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}
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}
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