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Update engine.ts
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@@ -766,7 +766,7 @@ export class RoomEngine {
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if (objectId != null) {
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if (objectId != null) {
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const entity = this.objectEntities.get(objectId);
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const entity = this.objectEntities.get(objectId);
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if (entity != null) {
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if (entity != null) {
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if (this.isEditMode.value) entity.model.unbakeMesh();
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entity.model.unbakeMesh();
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this.highlightMeshes(entity.rootMesh.getChildMeshes());
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this.highlightMeshes(entity.rootMesh.getChildMeshes());
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const state = this.roomState.installedObjects.find(o => o.id === objectId)!;
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const state = this.roomState.installedObjects.find(o => o.id === objectId)!;
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this.selected.value = {
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this.selected.value = {
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