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https://github.com/misskey-dev/misskey.git
synced 2026-06-12 08:14:08 +02:00
wip
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@@ -245,6 +245,22 @@ export class RoomController {
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}
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}
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public setCameraMoveVector(vec: { x: number; y: number }, dash: boolean) {
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if (this.worker != null) {
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this.worker.postMessage({ type: 'call', fn: 'cameraMove', args: [vec, dash] });
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} else if (this.engine != null) {
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this.engine.cameraMove(vec, dash);
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}
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}
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public setCameraRotateVector(vec: { x: number; y: number }) {
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if (this.worker != null) {
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this.worker.postMessage({ type: 'call', fn: 'cameraRotate', args: [vec] });
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} else if (this.engine != null) {
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this.engine.cameraRotate(vec);
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}
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}
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public setCameraJoystickMoveVector(vec: { x: number; y: number }) {
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if (this.worker != null) {
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this.worker.postMessage({ type: 'call', fn: 'cameraJoystickMove', args: [vec] });
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@@ -14,7 +14,7 @@
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import * as BABYLON from '@babylonjs/core';
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import { registerBuiltInLoaders } from '@babylonjs/loaders/dynamic';
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import { EventEmitter } from 'eventemitter3';
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import { TIME_MAP, scaleMorph, camelToKebab, cm, WORLD_SCALE, getMeshesBoundingBox, Timer, getYRotationDirection, FreeCameraTouchVirtualJoystickInput } from '../utility.js';
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import { TIME_MAP, scaleMorph, camelToKebab, cm, WORLD_SCALE, getMeshesBoundingBox, Timer, getYRotationDirection, FreeCameraVirtualJoystickInput, FreeCameraManualInput } from '../utility.js';
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import { getObjectDef } from './object-defs.js';
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import { findMaterial, ModelManager, SYSTEM_HEYA_MESH_NAMES, SYSTEM_MESH_NAMES } from './utility.js';
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import { SimpleHeyaManager } from './heya.js';
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@@ -26,7 +26,7 @@ import { deepClone } from '@/utility/clone.js';
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const BAKE_TRANSFORM = false; // 実験的
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const SNAPSHOT_RENDERING = true; // 実験的
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const IGNORE_OBJECTS: string[] = []; // for debug
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const IGNORE_OBJECTS: string[] = ['aquarium']; // for debug
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const RENDER_OUTDOOR_ENV = false;
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const IN_WEB_WORKER = typeof window === 'undefined';
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@@ -290,7 +290,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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this.scene.collisionsEnabled = true;
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this.camera = options.useVirtualJoystick ? new BABYLON.FreeCamera('camera', new BABYLON.Vector3(0, cm(130), cm(0)), this.scene) : new BABYLON.UniversalCamera('camera', new BABYLON.Vector3(0, cm(130), cm(0)), this.scene);
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this.camera = new BABYLON.FreeCamera('camera', new BABYLON.Vector3(0, cm(130), cm(0)), this.scene);
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this.camera.minZ = cm(1);
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this.camera.maxZ = RENDER_OUTDOOR_ENV ? cm(10000) : cm(1000);
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this.camera.fov = 1;
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@@ -298,36 +298,19 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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this.camera.checkCollisions = true;
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this.camera.applyGravity = true;
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this.camera.needMoveForGravity = true;
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this.camera.inputs.clear();
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if (options.useVirtualJoystick) {
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this.camera.inputs.clear();
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this.camera.inputs.add(new FreeCameraTouchVirtualJoystickInput({
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this.camera.inputs.add(new FreeCameraVirtualJoystickInput({
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moveSensitivity: 0.015 * WORLD_SCALE,
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rotationSensitivity: 0.1,
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rotationSensitivity: 0.01,
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}));
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this.camera.inertia = 0.75;
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} else {
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const normalSpeed = 0.02 * WORLD_SCALE;
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this.camera.speed = normalSpeed;
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this.camera.keysUp.push(87); // W
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this.camera.keysDown.push(83); // S
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this.camera.keysLeft.push(65); // A
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this.camera.keysRight.push(68); // D
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this.scene.onKeyboardObservable.add((kbInfo) => {
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switch (kbInfo.type) {
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case BABYLON.KeyboardEventTypes.KEYDOWN:
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if (kbInfo.event.key === 'Shift') {
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this.camera.speed = normalSpeed * 4;
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}
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break;
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case BABYLON.KeyboardEventTypes.KEYUP:
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if (kbInfo.event.key === 'Shift') {
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this.camera.speed = normalSpeed;
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}
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break;
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}
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});
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this.camera.inputs.add(new FreeCameraManualInput({
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moveSensitivity: 0.001 * WORLD_SCALE,
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rotationSensitivity: 0.01,
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}));
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}
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this.camera.attachControl(this.canvas);
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@@ -622,12 +605,20 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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this.startRenderLoop();
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}
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public cameraMove(vector: { x: number; y: number; }, dash: boolean) {
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(this.camera.inputs.attached.manual as FreeCameraManualInput).setMoveVector(dash ? { x: vector.x * 4, y: vector.y * 4 } : vector);
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}
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public cameraRotate(vector: { x: number; y: number; }) {
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(this.camera.inputs.attached.manual as FreeCameraManualInput).setRotationVector(vector);
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}
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public cameraJoystickMove(vector: { x: number; y: number; }) {
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(this.camera.inputs.attached.joystick as FreeCameraTouchVirtualJoystickInput).setJoystickMoveVector(vector);
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(this.camera.inputs.attached.joystick as FreeCameraVirtualJoystickInput).setJoystickMoveVector(vector);
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}
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public cameraJoystickRotate(vector: { x: number; y: number; }) {
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(this.camera.inputs.attached.joystick as FreeCameraTouchVirtualJoystickInput).setJoystickRotationVector(vector);
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(this.camera.inputs.attached.joystick as FreeCameraVirtualJoystickInput).setJoystickRotationVector(vector);
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}
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public selectObject(objectId: string | null) {
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@@ -618,20 +618,20 @@ export function getRgb(hex: string | number): [number, number, number] | null {
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return m.map(x => parseInt(x, 16) / 255) as [number, number, number];
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}
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export class FreeCameraTouchVirtualJoystickInput implements BABYLON.ICameraInput<BABYLON.FreeCamera> {
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export class FreeCameraVirtualJoystickInput implements BABYLON.ICameraInput<BABYLON.FreeCamera> {
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public camera: BABYLON.FreeCamera;
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private joystickMoveSensitivity: number;
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private joystickRotationSensitivity: number;
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private joystickMoveVector = BABYLON.Vector3.Zero();
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private joystickRotationVecX = 0;
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private joystickRotationVecY = 0;
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private moveSensitivity: number;
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private rotationSensitivity: number;
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private moveVector = BABYLON.Vector3.Zero();
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private rotationVecX = 0;
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private rotationVecY = 0;
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constructor(options: {
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moveSensitivity?: number;
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rotationSensitivity?: number;
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}) {
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this.joystickMoveSensitivity = options.moveSensitivity ?? 0.01;
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this.joystickRotationSensitivity = options.rotationSensitivity ?? 0.01;
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this.moveSensitivity = options.moveSensitivity ?? 0.01;
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this.rotationSensitivity = options.rotationSensitivity ?? 0.01;
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}
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getClassName = () => this.constructor.name;
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@@ -645,7 +645,7 @@ export class FreeCameraTouchVirtualJoystickInput implements BABYLON.ICameraInput
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}
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public setJoystickMoveVector(vec: { x: number; y: number }) {
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this.joystickMoveVector = new BABYLON.Vector3(vec.x, 0, -vec.y).scale(this.joystickMoveSensitivity);
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this.moveVector = new BABYLON.Vector3(vec.x, 0, -vec.y).scale(this.moveSensitivity);
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}
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public setJoystickRotationVector(vec: { x: number; y: number }) {
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@@ -653,16 +653,65 @@ export class FreeCameraTouchVirtualJoystickInput implements BABYLON.ICameraInput
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if (this.camera.getScene().useRightHandedSystem) directionAdjust *= -1;
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if (this.camera.parent && this.camera.parent._getWorldMatrixDeterminant() < 0) directionAdjust *= -1;
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this.joystickRotationVecX = vec.y * this.joystickRotationSensitivity * this.joystickRotationSensitivity;
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this.joystickRotationVecY = vec.x * this.joystickRotationSensitivity * directionAdjust * this.joystickRotationSensitivity;
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this.rotationVecX = vec.y * this.rotationSensitivity;
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this.rotationVecY = vec.x * this.rotationSensitivity * directionAdjust;
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}
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checkInputs() {
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this.camera.cameraRotation.y += this.joystickRotationVecY;
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this.camera.cameraRotation.x += this.joystickRotationVecX;
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this.camera.cameraRotation.y += this.rotationVecY;
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this.camera.cameraRotation.x += this.rotationVecX;
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this.camera.cameraDirection.addInPlace(
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BABYLON.Vector3.TransformCoordinates(this.joystickMoveVector, BABYLON.Matrix.RotationY(this.camera.rotation.y)),
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BABYLON.Vector3.TransformCoordinates(this.moveVector, BABYLON.Matrix.RotationY(this.camera.rotation.y)),
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);
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}
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}
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export class FreeCameraManualInput implements BABYLON.ICameraInput<BABYLON.FreeCamera> {
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public camera: BABYLON.FreeCamera;
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private moveSensitivity: number;
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private rotationSensitivity: number;
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private moveVector = BABYLON.Vector3.Zero();
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private rotationVecX = 0;
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private rotationVecY = 0;
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constructor(options: {
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moveSensitivity?: number;
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rotationSensitivity?: number;
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}) {
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this.moveSensitivity = options.moveSensitivity ?? 0.01;
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this.rotationSensitivity = options.rotationSensitivity ?? 0.01;
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}
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getClassName = () => this.constructor.name;
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getSimpleName = () => 'manual';
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attachControl(noPreventDefault) {
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}
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detachControl() {
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}
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public setMoveVector(vec: { x: number; y: number }) {
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this.moveVector = new BABYLON.Vector3(vec.x, 0, -vec.y).scale(this.moveSensitivity);
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}
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public setRotationVector(vec: { x: number; y: number }) {
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let directionAdjust = 1;
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if (this.camera.getScene().useRightHandedSystem) directionAdjust *= -1;
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if (this.camera.parent && this.camera.parent._getWorldMatrixDeterminant() < 0) directionAdjust *= -1;
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this.rotationVecX = vec.y * this.rotationSensitivity;
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this.rotationVecY = vec.x * this.rotationSensitivity * directionAdjust;
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}
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checkInputs() {
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this.camera.cameraRotation.y += this.rotationVecY;
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this.camera.cameraRotation.x += this.rotationVecX;
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this.camera.cameraDirection.addInPlace(
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BABYLON.Vector3.TransformCoordinates(this.moveVector, BABYLON.Matrix.RotationY(this.camera.rotation.y)),
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);
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}
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}
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