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fps
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@@ -38,13 +38,10 @@ export function yuge(scene: BABYLON.Scene, mesh: BABYLON.Mesh, offset: BABYLON.V
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};
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}
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const _assumedFramesPerSecond = 60;
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export class HorizontalCameraKeyboardMoveInput extends BABYLON.BaseCameraPointersInput {
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public camera: BABYLON.FreeCamera;
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private engine: BABYLON.AbstractEngine;
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private scene: BABYLON.Scene;
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moveSpeed = 6 / _assumedFramesPerSecond;
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preShift = false;
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codes = [];
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codesUp = ['KeyW'];
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@@ -54,12 +51,14 @@ export class HorizontalCameraKeyboardMoveInput extends BABYLON.BaseCameraPointer
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onCanvasBlurObserver = null;
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onKeyboardObserver = null;
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public canMove = true;
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private fps: number;
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constructor(camera: BABYLON.UniversalCamera) {
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constructor(camera: BABYLON.UniversalCamera, fps = 60) {
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super();
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this.camera = camera;
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this.scene = this.camera.getScene();
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this.engine = this.scene.getEngine();
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this.fps = fps;
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}
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attachControl() {
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@@ -138,7 +137,8 @@ export class HorizontalCameraKeyboardMoveInput extends BABYLON.BaseCameraPointer
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dir.y = 0;
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dir.normalize();
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const rate = this.preShift ? 3 : 1;
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const move = dir.scale(this.moveSpeed * rate);
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const moveSpeed = 6 / this.fps;
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const move = dir.scale(moveSpeed * rate);
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if (this.canMove) {
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this.camera.cameraDirection.addInPlace(move);
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