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https://github.com/misskey-dev/misskey.git
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wip
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packages/frontend/assets/room/textures/dot-matrix-chars.af
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packages/frontend/assets/room/textures/dot-matrix-chars.af
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packages/frontend/assets/room/textures/dot-matrix-chars.png
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packages/frontend/assets/room/textures/dot-matrix-chars.png
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After Width: | Height: | Size: 125 KiB |
@@ -17,6 +17,9 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div v-else-if="s.type === 'enum'">
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<MkSelect :items="s.enum.map(e => ({ label: e, value: e }))" :modelValue="options[k]" @update:modelValue="v => emit('update', k, v)"></MkSelect>
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</div>
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<div v-else-if="s.type === 'string'">
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<MkInput type="text" :modelValue="options[k]" @update:modelValue="v => emit('update', k, v)"></MkInput>
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</div>
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<div v-else-if="s.type === 'range'">
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<MkRange :continuousUpdate="true" :min="s.min" :max="s.max" :step="s.step" :modelValue="options[k]" @update:modelValue="v => emit('update', k, v)"></MkRange>
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</div>
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@@ -31,6 +31,7 @@ import { djMixer } from './objects/djMixer.js';
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import { djPlayer } from './objects/djPlayer.js';
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import { ductRailSpotLights } from './objects/ductRailSpotLights.js';
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import { ductTape } from './objects/ductTape.js';
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import { electronicDisplayBoard } from './objects/electronicDisplayBoard.js';
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import { emptyBento } from './objects/emptyBento.js';
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import { energyDrink } from './objects/energyDrink.js';
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import { envelope } from './objects/envelope.js';
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@@ -128,6 +129,7 @@ export const OBJECT_DEFS = [
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djPlayer,
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ductRailSpotLights,
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ductTape,
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electronicDisplayBoard,
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emptyBento,
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energyDrink,
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envelope,
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@@ -47,6 +47,11 @@ type BooleanOptionSchema = {
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label: string;
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};
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type StringOptionSchema = {
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type: 'string';
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label: string;
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};
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type ColorOptionSchema = {
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type: 'color';
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label: string;
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@@ -76,12 +81,13 @@ type SeedOptionSchema = {
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label: string;
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};
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type OptionsSchema = Record<string, NumberOptionSchema | BooleanOptionSchema | ColorOptionSchema | EnumOptionSchema | RangeOptionSchema | ImageOptionSchema | SeedOptionSchema>;
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type OptionsSchema = Record<string, NumberOptionSchema | BooleanOptionSchema | StringOptionSchema | ColorOptionSchema | EnumOptionSchema | RangeOptionSchema | ImageOptionSchema | SeedOptionSchema>;
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type GetOptionsSchemaValues<T extends OptionsSchema> = {
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[K in keyof T]:
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T[K] extends NumberOptionSchema ? number :
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T[K] extends BooleanOptionSchema ? boolean :
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T[K] extends StringOptionSchema ? string :
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T[K] extends ColorOptionSchema ? [number, number, number] :
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T[K] extends EnumOptionSchema ? T[K]['enum'][number] :
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T[K] extends RangeOptionSchema ? number :
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@@ -0,0 +1,122 @@
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/*
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* SPDX-FileCopyrightText: syuilo and misskey-project
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import * as BABYLON from '@babylonjs/core';
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import { defineObject } from '../object.js';
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import { createPlaneUvMapper, RecyvlingTextGrid } from '../../utility.js';
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export const electronicDisplayBoard = defineObject({
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id: 'electronicDisplayBoard',
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name: 'electronicDisplayBoard',
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options: {
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schema: {
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text: {
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type: 'string',
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label: 'Text',
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},
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frameColor: {
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type: 'color',
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label: 'Frame color',
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},
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ledColor: {
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type: 'color',
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label: 'LED color',
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},
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},
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default: {
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text: 'Hello, Misskey!',
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frameColor: [0.2, 0.2, 0.2],
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ledColor: [1, 1, 1],
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},
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},
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placement: 'side',
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hasCollisions: false,
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hasTexture: true,
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createInstance: async ({ scene, options, model, timer }) => {
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const frameMaterial = model.findMaterial('__X_BODY__');
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const textMaterial = new BABYLON.PBRMaterial('textMaterial', scene);
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textMaterial.albedoColor = new BABYLON.Color3(0, 0, 0);
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textMaterial.roughness = 1;
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const texLoading = Promise.withResolvers<void>();
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const tex = new BABYLON.Texture('/client-assets/room/textures/dot-matrix-chars.png', scene, false, false, undefined, () => {
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textMaterial.emissiveTexture = tex;
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textMaterial.albedoTexture = tex;
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textMaterial.disableLighting = true;
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textMaterial.emissiveTexture.hasAlpha = true;
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textMaterial.transparencyMode = BABYLON.Material.MATERIAL_ALPHABLEND;
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textMaterial.useAlphaFromAlbedoTexture = true;
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textMaterial.freeze();
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texLoading.resolve();
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}, (message, exception) => {
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console.warn('Failed to load texture:', message, exception);
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textMaterial.emissiveColor = new BABYLON.Color3(0, 1, 0);
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textMaterial.emissiveTexture = null;
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texLoading.resolve();
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});
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await texLoading.promise;
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const maxChars = 6;
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const displayMesh = model.findMesh('__X_DISPLAY__');
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displayMesh.material = textMaterial;
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const textManager = new RecyvlingTextGrid(displayMesh, maxChars, {
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meshFlipped: true,
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material: textMaterial,
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});
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model.bakeExcludeMeshes = [displayMesh];
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const applyFrameColor = () => {
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const [r, g, b] = options.frameColor;
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frameMaterial.albedoColor = new BABYLON.Color3(r, g, b);
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};
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applyFrameColor();
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const applyLedColor = () => {
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const [r, g, b] = options.ledColor;
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textMaterial.emissiveColor = new BABYLON.Color3(r, g, b);
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};
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applyLedColor();
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let text = '';
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const applyText = () => {
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text = options.text + ' ';
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};
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applyText();
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let textIndex = 0;
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timer.setInterval(() => {
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let displayText = '';
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for (let i = 0; i < maxChars; i++) {
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displayText += text[(textIndex + i) % text.length];
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}
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textManager.write(displayText);
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textIndex = (textIndex + 1) % text.length;
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}, 500);
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return {
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onInited: () => {
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},
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onOptionsUpdated: ([k, v]) => {
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switch (k) {
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case 'text': applyText(); break;
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case 'frameColor': applyFrameColor(); break;
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case 'ledColor': applyLedColor(); break;
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}
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},
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interactions: {},
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};
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},
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});
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@@ -384,6 +384,7 @@ export class RecyvlingText {
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}
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}
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// 各面はUV展開時に全ての面が0~1の正方形に"reset"されていること。(全ての面がUV的に重なっている状態)
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export class RecyvlingTextGrid {
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public facesCount: number;
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public mesh: BABYLON.Mesh;
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@@ -487,7 +488,7 @@ export class RecyvlingTextGrid {
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}
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for (let i = 0; i < this.facesCount; i++) {
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if (i + text.length >= (maxRepeat * text.length)) {
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if (maxRepeat > 1 && (i + text.length >= (maxRepeat * text.length))) {
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if (i >= this.facesCount - this.repeatSeparator.length) {
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charIndexes.push(TEXT_TEXTURE_CHAR_MAP[this.repeatSeparator[(i - (this.facesCount - this.repeatSeparator.length)) % this.repeatSeparator.length]]);
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} else {
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