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woodRingsPendantLight
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@@ -85,6 +85,7 @@ import { wallGlassPictureFrame } from './objects/wallGlassPictureFrame.js';
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import { wallMirror } from './objects/wallMirror.js';
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import { wallMirror } from './objects/wallMirror.js';
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import { wallShelf } from './objects/wallShelf.js';
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import { wallShelf } from './objects/wallShelf.js';
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import { woodRingFloorLamp } from './objects/woodRingFloorLamp.js';
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import { woodRingFloorLamp } from './objects/woodRingFloorLamp.js';
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import { woodRingsPendantLight } from './objects/woodRingsPendantLight.js';
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import { woodSoundAbsorbingPanel } from './objects/woodSoundAbsorbingPanel.js';
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import { woodSoundAbsorbingPanel } from './objects/woodSoundAbsorbingPanel.js';
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export const OBJECT_DEFS = [
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export const OBJECT_DEFS = [
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@@ -171,6 +172,7 @@ export const OBJECT_DEFS = [
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wallMirror,
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wallMirror,
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wallShelf,
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wallShelf,
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woodRingFloorLamp,
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woodRingFloorLamp,
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woodRingsPendantLight,
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woodSoundAbsorbingPanel,
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woodSoundAbsorbingPanel,
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debugHipoly,
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debugHipoly,
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];
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];
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@@ -0,0 +1,120 @@
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/*
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* SPDX-FileCopyrightText: syuilo and misskey-project
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import * as BABYLON from '@babylonjs/core';
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import { defineObject, WORLD_SCALE } from '../engine.js';
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const remap = (value: number, fromMin: number, fromMax: number, toMin: number, toMax: number) => {
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return toMin + ((value - fromMin) / (fromMax - fromMin)) * (toMax - toMin);
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};
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export const woodRingsPendantLight = defineObject({
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id: 'woodRingsPendantLight',
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name: 'woodRingsPendantLight',
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options: {
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schema: {
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shadeColor: {
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type: 'color',
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label: 'Shade color',
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},
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bodyColor: {
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type: 'color',
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label: 'Body color',
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},
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lightColor: {
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type: 'color',
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label: 'Light color',
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},
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lightBrightness: {
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type: 'range',
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label: 'Light brightness',
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min: 0,
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max: 1,
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step: 0.01,
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},
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length: {
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type: 'range',
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label: 'Length',
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min: 0,
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max: 1,
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step: 0.01,
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},
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},
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default: {
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shadeColor: [0.21, 0.04, 0],
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bodyColor: [0.05, 0.05, 0.05],
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lightColor: [1, 0.5, 0.2],
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lightBrightness: 0.5,
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length: 0.2,
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},
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},
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placement: 'ceiling',
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createInstance: ({ room, scene, options, model }) => {
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const shadeMaterial = model.findMaterial('__X_SHADE__');
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const applyShadeColor = () => {
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const [r, g, b] = options.shadeColor;
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shadeMaterial.albedoColor = new BABYLON.Color3(r, g, b);
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};
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applyShadeColor();
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const bodyMaterial = model.findMaterial('__X_BODY__');
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const applyBodyColor = () => {
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const [r, g, b] = options.bodyColor;
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bodyMaterial.albedoColor = new BABYLON.Color3(r, g, b);
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};
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applyBodyColor();
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const lamp = model.findMesh('__X_LAMP__');
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const light = new BABYLON.PointLight('', new BABYLON.Vector3(0, 0, 0), scene, room?.lightContainer != null);
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light.parent = lamp;
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if (room?.lightContainer != null) room.lightContainer.addLight(light);
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const applyLightColor = () => {
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const [r, g, b] = options.lightColor;
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light.diffuse = new BABYLON.Color3(r, g, b);
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const emissive = lamp.material as BABYLON.PBRMaterial;
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emissive.emissiveColor = new BABYLON.Color3(r, g, b);
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};
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applyLightColor();
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const applyLightBrightness = () => {
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light.intensity = 10000 * options.lightBrightness;
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light.range = 200/*cm*/ * options.lightBrightness;
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const emissive = lamp.material as BABYLON.PBRMaterial;
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emissive.emissiveIntensity = options.lightBrightness * 10;
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};
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applyLightBrightness();
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const mainNode = model.findTransformNode('__X_MAIN__');
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const codeMesh = model.findMesh('__X_CODE__');
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const applyLength = () => {
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mainNode.position.y = -remap(options.length, 0, 1, 0, 200) / WORLD_SCALE;
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codeMesh.morphTargetManager!.getTargetByName('Length')!.influence = options.length;
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model.updated();
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};
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applyLength();
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return {
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onOptionsUpdated: ([k, v]) => {
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switch (k) {
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case 'shadeColor': applyShadeColor(); break;
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case 'bodyColor': applyBodyColor(); break;
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case 'lightColor': applyLightColor(); break;
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case 'lightBrightness': applyLightBrightness(); break;
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case 'length': applyLength(); break;
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}
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},
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interactions: {},
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};
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},
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});
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