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mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-13 21:05:54 +02:00

woodRingsPendantLight

This commit is contained in:
syuilo
2026-04-13 13:14:46 +09:00
parent 886f64055d
commit 6b95d07930
5 changed files with 122 additions and 0 deletions

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@@ -85,6 +85,7 @@ import { wallGlassPictureFrame } from './objects/wallGlassPictureFrame.js';
import { wallMirror } from './objects/wallMirror.js';
import { wallShelf } from './objects/wallShelf.js';
import { woodRingFloorLamp } from './objects/woodRingFloorLamp.js';
import { woodRingsPendantLight } from './objects/woodRingsPendantLight.js';
import { woodSoundAbsorbingPanel } from './objects/woodSoundAbsorbingPanel.js';
export const OBJECT_DEFS = [
@@ -171,6 +172,7 @@ export const OBJECT_DEFS = [
wallMirror,
wallShelf,
woodRingFloorLamp,
woodRingsPendantLight,
woodSoundAbsorbingPanel,
debugHipoly,
];

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@@ -0,0 +1,120 @@
/*
* SPDX-FileCopyrightText: syuilo and misskey-project
* SPDX-License-Identifier: AGPL-3.0-only
*/
import * as BABYLON from '@babylonjs/core';
import { defineObject, WORLD_SCALE } from '../engine.js';
const remap = (value: number, fromMin: number, fromMax: number, toMin: number, toMax: number) => {
return toMin + ((value - fromMin) / (fromMax - fromMin)) * (toMax - toMin);
};
export const woodRingsPendantLight = defineObject({
id: 'woodRingsPendantLight',
name: 'woodRingsPendantLight',
options: {
schema: {
shadeColor: {
type: 'color',
label: 'Shade color',
},
bodyColor: {
type: 'color',
label: 'Body color',
},
lightColor: {
type: 'color',
label: 'Light color',
},
lightBrightness: {
type: 'range',
label: 'Light brightness',
min: 0,
max: 1,
step: 0.01,
},
length: {
type: 'range',
label: 'Length',
min: 0,
max: 1,
step: 0.01,
},
},
default: {
shadeColor: [0.21, 0.04, 0],
bodyColor: [0.05, 0.05, 0.05],
lightColor: [1, 0.5, 0.2],
lightBrightness: 0.5,
length: 0.2,
},
},
placement: 'ceiling',
createInstance: ({ room, scene, options, model }) => {
const shadeMaterial = model.findMaterial('__X_SHADE__');
const applyShadeColor = () => {
const [r, g, b] = options.shadeColor;
shadeMaterial.albedoColor = new BABYLON.Color3(r, g, b);
};
applyShadeColor();
const bodyMaterial = model.findMaterial('__X_BODY__');
const applyBodyColor = () => {
const [r, g, b] = options.bodyColor;
bodyMaterial.albedoColor = new BABYLON.Color3(r, g, b);
};
applyBodyColor();
const lamp = model.findMesh('__X_LAMP__');
const light = new BABYLON.PointLight('', new BABYLON.Vector3(0, 0, 0), scene, room?.lightContainer != null);
light.parent = lamp;
if (room?.lightContainer != null) room.lightContainer.addLight(light);
const applyLightColor = () => {
const [r, g, b] = options.lightColor;
light.diffuse = new BABYLON.Color3(r, g, b);
const emissive = lamp.material as BABYLON.PBRMaterial;
emissive.emissiveColor = new BABYLON.Color3(r, g, b);
};
applyLightColor();
const applyLightBrightness = () => {
light.intensity = 10000 * options.lightBrightness;
light.range = 200/*cm*/ * options.lightBrightness;
const emissive = lamp.material as BABYLON.PBRMaterial;
emissive.emissiveIntensity = options.lightBrightness * 10;
};
applyLightBrightness();
const mainNode = model.findTransformNode('__X_MAIN__');
const codeMesh = model.findMesh('__X_CODE__');
const applyLength = () => {
mainNode.position.y = -remap(options.length, 0, 1, 0, 200) / WORLD_SCALE;
codeMesh.morphTargetManager!.getTargetByName('Length')!.influence = options.length;
model.updated();
};
applyLength();
return {
onOptionsUpdated: ([k, v]) => {
switch (k) {
case 'shadeColor': applyShadeColor(); break;
case 'bodyColor': applyBodyColor(); break;
case 'lightColor': applyLightColor(); break;
case 'lightBrightness': applyLightBrightness(); break;
case 'length': applyLength(); break;
}
},
interactions: {},
};
},
});