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https://github.com/misskey-dev/misskey.git
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packages/frontend/assets/room/objects/book/book.af
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packages/frontend/assets/room/objects/book/book.af
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packages/frontend/assets/room/objects/book/textures/book.png
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packages/frontend/assets/room/objects/book/textures/book.png
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After Width: | Height: | Size: 97 KiB |
@@ -153,6 +153,12 @@ onMounted(() => {
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type: 'wall-clock',
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type: 'wall-clock',
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position: [-150, 200, 100],
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position: [-150, 200, 100],
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rotation: [0, 0, 0],
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rotation: [0, 0, 0],
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}, {
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id: 't',
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type: 'book',
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position: [10, 100, 10],
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rotation: [0, 0, 0],
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variation: '1',
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}],
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}],
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}, {
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}, {
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canvas: canvas.value!,
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canvas: canvas.value!,
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@@ -99,6 +99,29 @@ const OBJECTS = {
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}
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}
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},
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},
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},
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},
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'book': {
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placement: 'top',
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onInit: (room, o, obj) => {
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const mesh = obj.meshes[2] as BABYLON.Mesh;
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console.log(obj.meshes);
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mesh.markVerticesDataAsUpdatable(BABYLON.VertexBuffer.UVKind, true);
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if (o.variation === '1') {
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const index = 0;
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const x = index % 8;
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const y = Math.floor(index / 8);
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const uvs = mesh.getVerticesData(BABYLON.VertexBuffer.UVKind)!;
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for (let i = 0; i < uvs.length / 2; i++) {
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const u = uvs[i * 2];
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const v = uvs[i * 2 + 1];
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uvs[i * 2] = u / 8;
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uvs[i * 2 + 1] = v / 8;
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}
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mesh.updateVerticesData(BABYLON.VertexBuffer.UVKind, uvs);
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}
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},
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},
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'lava-lamp': {
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'lava-lamp': {
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placement: 'top',
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placement: 'top',
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onInit: (room, o, obj) => {
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onInit: (room, o, obj) => {
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@@ -331,7 +354,7 @@ export class RoomEngine {
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descendantStickyObjectIds: string[];
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descendantStickyObjectIds: string[];
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} | null = null;
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} | null = null;
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private highlightedObjectId: string | null = null;
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private highlightedObjectId: string | null = null;
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private time: 0 | 1 | 2 = 2; // 0: 昼, 1: 夕, 2: 夜
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private time: 0 | 1 | 2 = 1; // 0: 昼, 1: 夕, 2: 夜
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private roomCollisionMeshes: BABYLON.AbstractMesh[] = [];
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private roomCollisionMeshes: BABYLON.AbstractMesh[] = [];
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private def: RoomDef;
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private def: RoomDef;
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public enableGridSnapping = false;
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public enableGridSnapping = false;
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