diff --git a/packages/frontend/assets/room/objects/wood-ring-floor-lamp/wood-ring-floor-lamp.blend b/packages/frontend/assets/room/objects/wood-ring-floor-lamp/wood-ring-floor-lamp.blend index 778c1676d9..2c7980081e 100644 Binary files a/packages/frontend/assets/room/objects/wood-ring-floor-lamp/wood-ring-floor-lamp.blend and b/packages/frontend/assets/room/objects/wood-ring-floor-lamp/wood-ring-floor-lamp.blend differ diff --git a/packages/frontend/assets/room/objects/wood-ring-floor-lamp/wood-ring-floor-lamp.glb b/packages/frontend/assets/room/objects/wood-ring-floor-lamp/wood-ring-floor-lamp.glb index c6106f7a9c..1b8388ee65 100644 Binary files a/packages/frontend/assets/room/objects/wood-ring-floor-lamp/wood-ring-floor-lamp.glb and b/packages/frontend/assets/room/objects/wood-ring-floor-lamp/wood-ring-floor-lamp.glb differ diff --git a/packages/frontend/src/utility/room/objects/randomBooks.ts b/packages/frontend/src/utility/room/objects/randomBooks.ts index ef975acd66..93c0be7eb6 100644 --- a/packages/frontend/src/utility/room/objects/randomBooks.ts +++ b/packages/frontend/src/utility/room/objects/randomBooks.ts @@ -46,7 +46,7 @@ export const randomBooks = defineObject({ const bodyMesh = model.findMesh('__X_BODY__'); const tex = new BABYLON.Texture('/client-assets/room/objects/random-books/texture.png', scene, { invertY: false, - //samplingMode: BABYLON.Texture.NEAREST_SAMPLINGMODE, + samplingMode: BABYLON.Texture.NEAREST_SAMPLINGMODE, }); bodyMesh.material.albedoTexture = tex;