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https://github.com/misskey-dev/misskey.git
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@@ -64,6 +64,7 @@ export class RoomController {
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} else {
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} else {
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const babylonEngine = new BABYLON.WebGPUEngine(canvas, { doNotHandleContextLost: true });
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const babylonEngine = new BABYLON.WebGPUEngine(canvas, { doNotHandleContextLost: true });
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babylonEngine.compatibilityMode = false;
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babylonEngine.compatibilityMode = false;
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babylonEngine.enableOfflineSupport = false;
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await babylonEngine.initAsync();
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await babylonEngine.initAsync();
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this.engine = new RoomEngine(this.roomState.value, { canvas, engine: babylonEngine, graphicsQuality: this.options.graphicsQuality });
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this.engine = new RoomEngine(this.roomState.value, { canvas, engine: babylonEngine, graphicsQuality: this.options.graphicsQuality });
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@@ -15,8 +15,9 @@ import { deepClone } from '@/utility/clone.js';
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import { store } from '@/store.js';
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import { store } from '@/store.js';
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export async function createRoomObjectPreviewEngine(canvas: HTMLCanvasElement) {
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export async function createRoomObjectPreviewEngine(canvas: HTMLCanvasElement) {
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const babylonEngine = new BABYLON.WebGPUEngine(canvas);
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const babylonEngine = new BABYLON.WebGPUEngine(canvas, { doNotHandleContextLost: true });
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babylonEngine.compatibilityMode = false;
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babylonEngine.compatibilityMode = false;
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babylonEngine.enableOfflineSupport = false;
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await babylonEngine.initAsync();
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await babylonEngine.initAsync();
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return new RoomObjectPreviewEngine({ canvas, engine: babylonEngine });
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return new RoomObjectPreviewEngine({ canvas, engine: babylonEngine });
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}
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}
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@@ -17,8 +17,9 @@ onmessage = async (event) => {
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case 'init': {
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case 'init': {
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const roomState = event.data.roomState as RoomState;
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const roomState = event.data.roomState as RoomState;
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canvas = event.data.canvas as HTMLCanvasElement;
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canvas = event.data.canvas as HTMLCanvasElement;
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const babylonEngine = new BABYLON.WebGPUEngine(canvas);
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const babylonEngine = new BABYLON.WebGPUEngine(canvas, { doNotHandleContextLost: true });
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babylonEngine.compatibilityMode = false;
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babylonEngine.compatibilityMode = false;
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babylonEngine.enableOfflineSupport = false;
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await babylonEngine.initAsync();
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await babylonEngine.initAsync();
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engine = new RoomEngine(roomState, { canvas, engine: babylonEngine });
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engine = new RoomEngine(roomState, { canvas, engine: babylonEngine });
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await engine.init();
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await engine.init();
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