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Update engine.ts
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@@ -914,6 +914,14 @@ export class RoomEngine {
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for (const om of selectedObject.getChildMeshes()) {
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for (const om of selectedObject.getChildMeshes()) {
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om.renderOutline = false;
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om.renderOutline = false;
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}
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}
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const placement = getObjectDef(selectedObject.metadata.objectType).placement;
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if (placement === 'top') {
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// stickyな場合にsticky先とのレイの距離が0になりstickyされていない初期状態でgrabbingが始まってしまうのでちょっと浮かす
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selectedObject.position.y += 1/*cm*/;
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}
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const distance = BABYLON.Vector3.Distance(this.camera.position, selectedObject.position);
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const distance = BABYLON.Vector3.Distance(this.camera.position, selectedObject.position);
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const ghost = this.createGhost(selectedObject);
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const ghost = this.createGhost(selectedObject);
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