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Update engine.ts

This commit is contained in:
syuilo
2026-04-16 15:27:23 +09:00
parent e634fb1456
commit 4f9aded205

View File

@@ -645,9 +645,6 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
}); });
gl.intensity = 0.5; gl.intensity = 0.5;
// for improving performance
this.scene.setRenderingAutoClearDepthStencil(gl.renderingGroupId, false);
if (SNAPSHOT_RENDERING) { if (SNAPSHOT_RENDERING) {
this.sr.updateMeshesForEffectLayer(gl); this.sr.updateMeshesForEffectLayer(gl);
} }
@@ -740,6 +737,9 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
this.zGridPreviewPlane.isVisible = false; this.zGridPreviewPlane.isVisible = false;
this.selectionOutlineLayer = new BABYLON.SelectionOutlineLayer('outliner', this.scene); this.selectionOutlineLayer = new BABYLON.SelectionOutlineLayer('outliner', this.scene);
if (SNAPSHOT_RENDERING) {
this.sr.updateMeshesForEffectLayer(this.selectionOutlineLayer);
}
if (_DEV_) { if (_DEV_) {
// snapshot renderingかつglow layerが有効だとなんかクラッシュする // snapshot renderingかつglow layerが有効だとなんかクラッシュする