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@@ -858,8 +858,11 @@ export class RoomEngine extends EventEmitter {
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this.shadowGeneratorForSunLight?.addShadowCaster(m);
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//if (m.material) (m.material as BABYLON.PBRMaterial).ambientColor = new BABYLON.Color3(1, 1, 1);
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if (m.material) {
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(m.material as BABYLON.PBRMaterial).reflectionTexture = this.envMapIndoor;
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//(m.material as BABYLON.PBRMaterial).ambientColor = new BABYLON.Color3(0.5, 0.5, 0.5);
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if ((m.material as BABYLON.PBRMaterial).metadata?.disableEnvMap) {
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(m.material as BABYLON.PBRMaterial).ambientColor = new BABYLON.Color3(0.5, 0.5, 0.5);
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} else {
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(m.material as BABYLON.PBRMaterial).reflectionTexture = this.envMapIndoor;
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}
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(m.material as BABYLON.PBRMaterial).useGLTFLightFalloff = true; // Clustered Lightingではphysical falloffを持つマテリアルはアーチファクトが発生する https://doc.babylonjs.com/features/featuresDeepDive/lights/clusteredLighting/#materials-with-a-physical-falloff-may-cause-artefacts
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}
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}
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@@ -1426,6 +1429,11 @@ export class RoomEngine extends EventEmitter {
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if (!forInit) this.sr.disableSnapshotRendering(); // このメソッドは参照カウント方式な点に留意
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this.roomLight.intensity = 18 * WORLD_SCALE * WORLD_SCALE;
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this.envMapIndoor.level = 0.6;
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for (const m of this.scene.materials) {
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if (m.metadata?.disableEnvMap) {
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m.ambientColor = new BABYLON.Color3(0.5, 0.5, 0.5);
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}
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}
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if (!forInit) {
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// workerで実行される可能性がある
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// eslint-disable-next-line no-restricted-globals
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@@ -1439,6 +1447,11 @@ export class RoomEngine extends EventEmitter {
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this.sr.disableSnapshotRendering(); // このメソッドは参照カウント方式な点に留意
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this.roomLight.intensity = 0;
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this.envMapIndoor.level = 0.025;
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for (const m of this.scene.materials) {
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if (m.metadata?.disableEnvMap) {
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m.ambientColor = new BABYLON.Color3(0.025, 0.025, 0.025);
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}
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}
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// workerで実行される可能性がある
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// eslint-disable-next-line no-restricted-globals
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setTimeout(() => {
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