mirror of
https://github.com/misskey-dev/misskey.git
synced 2026-05-21 18:05:29 +02:00
wip
This commit is contained in:
@@ -216,9 +216,17 @@ const TIME_MAP = {
|
||||
23: 2,
|
||||
} as const;
|
||||
|
||||
export async function createRoomEngine(roomState: RoomState, canvas: HTMLCanvasElement) {
|
||||
// なぜか逆に重くなる
|
||||
//const babylonEngine = new BABYLON.WebGPUEngine(canvas);
|
||||
//await babylonEngine.initAsync();
|
||||
const babylonEngine = new BABYLON.Engine(canvas, false, { alpha: false, antialias: false });
|
||||
return new RoomEngine(roomState, { canvas, engine: babylonEngine });
|
||||
}
|
||||
|
||||
export class RoomEngine {
|
||||
private canvas: HTMLCanvasElement;
|
||||
private engine: BABYLON.Engine;
|
||||
private engine: BABYLON.WebGPUEngine;
|
||||
public scene: BABYLON.Scene;
|
||||
private shadowGenerator1: BABYLON.ShadowGenerator;
|
||||
private shadowGenerator2: BABYLON.ShadowGenerator;
|
||||
@@ -275,6 +283,7 @@ export class RoomEngine {
|
||||
|
||||
constructor(roomState: RoomState, options: {
|
||||
canvas: HTMLCanvasElement;
|
||||
engine: BABYLON.WebGPUEngine;
|
||||
}) {
|
||||
this.roomState = {
|
||||
...roomState,
|
||||
@@ -287,7 +296,7 @@ export class RoomEngine {
|
||||
|
||||
registerBuiltInLoaders();
|
||||
|
||||
this.engine = new BABYLON.Engine(options.canvas, false, { alpha: false, antialias: false });
|
||||
this.engine = options.engine;
|
||||
this.scene = new BABYLON.Scene(this.engine);
|
||||
//this.scene.useRightHandedSystem = true;
|
||||
|
||||
@@ -1337,9 +1346,17 @@ export class RoomEngine {
|
||||
}
|
||||
}
|
||||
|
||||
export async function createRoomObjectPreviewEngine(canvas: HTMLCanvasElement) {
|
||||
// なぜか逆に重くなる
|
||||
//const babylonEngine = new BABYLON.WebGPUEngine(canvas);
|
||||
//await babylonEngine.initAsync();
|
||||
const babylonEngine = new BABYLON.Engine(canvas, false, { alpha: false, antialias: false });
|
||||
return new RoomObjectPreviewEngine({ canvas, engine: babylonEngine });
|
||||
}
|
||||
|
||||
export class RoomObjectPreviewEngine {
|
||||
private canvas: HTMLCanvasElement;
|
||||
private engine: BABYLON.Engine;
|
||||
private engine: BABYLON.WebGPUEngine;
|
||||
private scene: BABYLON.Scene;
|
||||
private shadowGenerator1: BABYLON.ShadowGenerator;
|
||||
private camera: BABYLON.ArcRotateCamera;
|
||||
@@ -1351,12 +1368,13 @@ export class RoomObjectPreviewEngine {
|
||||
|
||||
constructor(options: {
|
||||
canvas: HTMLCanvasElement;
|
||||
engine: BABYLON.WebGPUEngine;
|
||||
}) {
|
||||
this.canvas = options.canvas;
|
||||
|
||||
registerBuiltInLoaders();
|
||||
|
||||
this.engine = new BABYLON.Engine(options.canvas, false, { alpha: false, antialias: false });
|
||||
this.engine = options.engine;
|
||||
this.scene = new BABYLON.Scene(this.engine);
|
||||
|
||||
this.scene.ambientColor = new BABYLON.Color3(1.0, 0.9, 0.8);
|
||||
|
||||
Reference in New Issue
Block a user