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https://github.com/misskey-dev/misskey.git
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wip
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@@ -44,6 +44,7 @@ import { ironFrameTable } from './objects/ironFrameTable.js';
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import { issyoubin } from './objects/issyoubin.js';
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import { issyoubin } from './objects/issyoubin.js';
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import { keyboard } from './objects/keyboard.js';
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import { keyboard } from './objects/keyboard.js';
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import { laptopPc } from './objects/laptopPc.js';
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import { laptopPc } from './objects/laptopPc.js';
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import { largeMousepad } from './objects/largeMousepad.js';
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import { lavaLamp } from './objects/lavaLamp.js';
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import { lavaLamp } from './objects/lavaLamp.js';
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import { letterCase } from './objects/letterCase.js';
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import { letterCase } from './objects/letterCase.js';
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import { miObjet } from './objects/mi-objet.js';
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import { miObjet } from './objects/mi-objet.js';
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@@ -145,6 +146,7 @@ export const OBJECT_DEFS = [
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issyoubin,
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issyoubin,
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keyboard,
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keyboard,
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laptopPc,
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laptopPc,
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largeMousepad,
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lavaLamp,
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lavaLamp,
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letterCase,
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letterCase,
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miObjet,
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miObjet,
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88
packages/frontend/src/world/room/objects/largeMousepad.ts
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88
packages/frontend/src/world/room/objects/largeMousepad.ts
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@@ -0,0 +1,88 @@
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/*
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* SPDX-FileCopyrightText: syuilo and misskey-project
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import * as BABYLON from '@babylonjs/core';
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import { defineObject } from '../object.js';
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import { cm, WORLD_SCALE, createPlaneUvMapper } from '../../utility.js';
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export const largeMousepad = defineObject({
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id: 'largeMousepad',
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name: 'largeMousepad',
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options: {
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schema: {
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customPicture: {
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type: 'image',
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label: 'Custom picture',
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},
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fit: {
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type: 'enum',
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label: 'Custom picture fit',
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enum: ['cover', 'contain', 'stretch'],
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},
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},
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default: {
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customPicture: null,
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fit: 'cover',
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},
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},
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placement: 'top',
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hasCollisions: false,
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hasTexture: true,
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createInstance: async ({ room, scene, options, model }) => {
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const padMesh = model.findMesh('__X_PAD__');
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const padMaterial = model.findMaterial('__X_PAD__');
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const updateUv = createPlaneUvMapper(padMesh);
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const applyFit = () => {
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const tex = padMaterial.albedoTexture;
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if (tex == null) return;
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const srcAspect = tex.getSize().width / tex.getSize().height;
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const targetAspect = 70 / 30;
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updateUv(srcAspect, targetAspect, options.fit);
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model.updated();
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};
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applyFit();
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const applyCustomPicture = () => new Promise<void>((resolve) => {
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if (options.customPicture != null) {
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padMaterial.unfreeze();
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
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padMaterial.albedoColor = new BABYLON.Color3(1, 1, 1);
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padMaterial.albedoTexture = tex;
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applyFit();
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resolve();
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}, (message, exception) => {
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console.warn('Failed to load texture:', message, exception);
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padMaterial.albedoColor = new BABYLON.Color3(0, 1, 0);
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padMaterial.albedoTexture = null;
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resolve();
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});
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tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
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} else {
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padMaterial.albedoColor = new BABYLON.Color3(0.5, 0.5, 0.5);
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padMaterial.albedoTexture = null;
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resolve();
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}
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});
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await applyCustomPicture();
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return {
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onOptionsUpdated: ([k, v]) => {
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switch (k) {
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case 'customPicture': applyCustomPicture(); break;
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case 'fit': applyFit(); break;
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}
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},
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interactions: {},
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};
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},
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});
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@@ -77,10 +77,14 @@ export const lavaLamp = defineObject({
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sphere.parent = root;
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sphere.parent = root;
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sphere.position = new BABYLON.Vector3(0, cm(15), 0);
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sphere.position = new BABYLON.Vector3(0, cm(15), 0);
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sphere.material = lavaMat;
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sphere.material = lavaMat;
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const sphere2 = BABYLON.MeshBuilder.CreateSphere('lavaLampLightSphere2', { diameter: cm(2) }, scene);
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const sphere2 = BABYLON.MeshBuilder.CreateSphere('lavaLampLightSphere2', { diameter: cm(3) }, scene);
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sphere2.parent = root;
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sphere2.parent = root;
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sphere2.position = new BABYLON.Vector3(0, cm(15), 0);
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sphere2.position = new BABYLON.Vector3(0, cm(15), 0);
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sphere2.material = lavaMat;
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sphere2.material = lavaMat;
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const sphere3 = BABYLON.MeshBuilder.CreateSphere('lavaLampLightSphere3', { diameter: cm(2) }, scene);
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sphere3.parent = root;
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sphere3.position = new BABYLON.Vector3(0, cm(15), 0);
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sphere3.material = lavaMat;
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const applyLavaColor = () => {
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const applyLavaColor = () => {
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const [r, g, b] = options.lavaColor;
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const [r, g, b] = options.lavaColor;
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@@ -96,15 +100,17 @@ export const lavaLamp = defineObject({
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const anim = new BABYLON.Animation('lavaLampLightAnim', 'position.y', 60, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
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const anim = new BABYLON.Animation('lavaLampLightAnim', 'position.y', 60, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
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anim.setKeys([
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anim.setKeys([
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{ frame: 0, value: cm(11) },
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{ frame: 0, value: cm(11) },
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{ frame: 500, value: cm(38) },
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{ frame: 800, value: cm(38) },
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]);
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]);
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sphere.animations = [anim];
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sphere.animations = [anim];
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scene.beginAnimation(sphere, 0, 500, true);
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scene.beginAnimation(sphere, 0, 800, true);
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sphere2.animations = [anim];
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sphere2.animations = [anim];
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scene.beginAnimation(sphere2, 0, 500, true, 0.6);
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scene.beginAnimation(sphere2, 0, 800, true, 0.65);
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sphere3.animations = [anim];
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scene.beginAnimation(sphere3, 0, 800, true, 0.6);
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animationObserver = scene.onAfterAnimationsObservable.add(() => {
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animationObserver = scene.onAfterAnimationsObservable.add(() => {
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room?.sr.updateMesh([sphere, sphere2], false);
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room?.sr.updateMesh([sphere, sphere2, sphere3], false);
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});
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});
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const emitter = new BABYLON.TransformNode('emitter', scene);
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const emitter = new BABYLON.TransformNode('emitter', scene);
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@@ -116,11 +122,11 @@ export const lavaLamp = defineObject({
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ps.isLocal = true;
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ps.isLocal = true;
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ps.minEmitBox = new BABYLON.Vector3(cm(-1), 0, cm(-1));
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ps.minEmitBox = new BABYLON.Vector3(cm(-1), 0, cm(-1));
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ps.maxEmitBox = new BABYLON.Vector3(cm(1), 0, cm(1));
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ps.maxEmitBox = new BABYLON.Vector3(cm(1), 0, cm(1));
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ps.minEmitPower = cm(2);
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ps.minEmitPower = cm(1);
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ps.maxEmitPower = cm(3);
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ps.maxEmitPower = cm(2.5);
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ps.minLifeTime = 10;
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ps.minLifeTime = 12;
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ps.maxLifeTime = 10;
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ps.maxLifeTime = 12;
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ps.minSize = cm(0.5);
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ps.minSize = cm(0.25);
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ps.maxSize = cm(1.25);
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ps.maxSize = cm(1.25);
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ps.direction1 = new BABYLON.Vector3(0, 1, 0);
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ps.direction1 = new BABYLON.Vector3(0, 1, 0);
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ps.direction2 = new BABYLON.Vector3(0, 1, 0);
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ps.direction2 = new BABYLON.Vector3(0, 1, 0);
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@@ -129,7 +135,7 @@ export const lavaLamp = defineObject({
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ps.color1 = new BABYLON.Color4(1, 1, 1, 1);
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ps.color1 = new BABYLON.Color4(1, 1, 1, 1);
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ps.color2 = new BABYLON.Color4(1, 1, 1, 0.75);
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ps.color2 = new BABYLON.Color4(1, 1, 1, 0.75);
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ps.colorDead = new BABYLON.Color4(1, 1, 1, 0);
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ps.colorDead = new BABYLON.Color4(1, 1, 1, 0);
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ps.preWarmCycles = Math.random() * 1000;
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ps.preWarmCycles = 100;
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ps.start();
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ps.start();
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},
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},
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interactions: {},
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interactions: {},
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