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@@ -48,18 +48,18 @@ export const allInOnePc = defineObject({
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},
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placement: 'top',
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hasTexture: true,
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createInstance: async ({ room, scene, options, model, graphicsQuality }) => {
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createInstance: async ({ lc, scene, options, model, graphicsQuality }) => {
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const matrix = model.root.getWorldMatrix(true);
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const scale = new BABYLON.Vector3();
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matrix.decompose(scale);
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// TODO: graphicsQualityがLOWならそもそも追加しない
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const light = new BABYLON.SpotLight('', new BABYLON.Vector3(cm(0), cm(30) / Math.abs(scale.y), 0), new BABYLON.Vector3(0, 0, 1), Math.PI / 1, 2, scene, room?.lightContainer != null);
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const light = new BABYLON.SpotLight('', new BABYLON.Vector3(cm(0), cm(30) / Math.abs(scale.y), 0), new BABYLON.Vector3(0, 0, 1), Math.PI / 1, 2, scene, lc != null);
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light.parent = model.root;
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light.diffuse = new BABYLON.Color3(1.0, 1.0, 1.0);
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light.range = cm(100) * getLightRangeFactorByGraphicsQuality(graphicsQuality);
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light.radius = cm(20);
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if (room?.lightContainer != null) room.lightContainer.addLight(light);
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if (lc != null) lc.addLight(light);
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const screenMesh = model.findMesh('__X_SCREEN__');
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@@ -142,6 +142,10 @@ export const allInOnePc = defineObject({
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}
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},
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interactions: {},
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dispose: () => {
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light.dispose();
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if (lc != null) lc.removeLight(light);
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},
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};
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},
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});
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