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Update engine.ts
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@@ -275,6 +275,7 @@ function vecToLocal(vector: BABYLON.Vector3, mesh: BABYLON.Mesh): BABYLON.Vector
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return v;
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}
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const _assumedFramesPerSecond = 60;
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class HorizontalCameraKeyboardMoveInput extends BABYLON.BaseCameraPointersInput {
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public camera: BABYLON.FreeCamera;
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