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packages/frontend/assets/room/object-thumbs/storm-glass.png
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packages/frontend/assets/room/object-thumbs/storm-glass.png
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@@ -271,7 +271,6 @@ export class RoomObjectPreviewEngine {
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if (mesh.material instanceof BABYLON.MultiMaterial) {
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if (mesh.material instanceof BABYLON.MultiMaterial) {
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for (const subMat of mesh.material.subMaterials) {
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for (const subMat of mesh.material.subMaterials) {
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if ((subMat as BABYLON.PBRMaterial).subSurface.isRefractionEnabled) {
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if ((subMat as BABYLON.PBRMaterial).subSurface.isRefractionEnabled) {
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(subMat as BABYLON.PBRMaterial).subSurface.isRefractionEnabled = false; // 有効にするとドローコールが激増する(babylonのバグか仕様かは不明)
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(subMat as BABYLON.PBRMaterial).transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND;
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(subMat as BABYLON.PBRMaterial).transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND;
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}
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}
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(subMat as BABYLON.PBRMaterial).reflectionTexture = this.envMapIndoor;
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(subMat as BABYLON.PBRMaterial).reflectionTexture = this.envMapIndoor;
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@@ -280,7 +279,6 @@ export class RoomObjectPreviewEngine {
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}
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}
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} else {
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} else {
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if ((mesh.material as BABYLON.PBRMaterial).subSurface.isRefractionEnabled) {
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if ((mesh.material as BABYLON.PBRMaterial).subSurface.isRefractionEnabled) {
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(mesh.material as BABYLON.PBRMaterial).subSurface.isRefractionEnabled = false; // 有効にするとドローコールが激増する(babylonのバグか仕様かは不明)
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(mesh.material as BABYLON.PBRMaterial).transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND;
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(mesh.material as BABYLON.PBRMaterial).transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND;
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}
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}
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(mesh.material as BABYLON.PBRMaterial).reflectionTexture = this.envMapIndoor;
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(mesh.material as BABYLON.PBRMaterial).reflectionTexture = this.envMapIndoor;
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